Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Leyron

45
Posts
12
Followers
3
Following
A member registered Feb 27, 2025

Creator of

Recent community posts

Thanks everyone for the support and warm welcome to the project during the jam!!
All the kind words and feedbacks to the first demo made me quite happy with how it turned out, and I'm motivated to take it further!

I'll be busy for a bit, but more will come. So stay tuned!

Thanks for playing! And for the kind words too, i’m glad you liked the demo :)

Thank you for testing, i'm happy that you enjoyed playing the demo! I'm glad that if i managed to somewhat bring that original idea you had back to life! One thing that's sure is that i intend on polishing and exploring the concept! There will be more incoming soon enough!

Thank you so much! I'm planning on continuing and developping this little demo! expect more of this soon!

Thanks for trying it out! Oop, this path was optionnal, usually you can go through the side of this room, I'll also have to look into that collision bug.. But in any way, i'm glad you enjoyed the demo!

Ayy, nice second time! The game is a bit difficult on the first playthrough, but if you try to go again to get a better time it should get easier! Thanks for playing!

Thanks for playing and for the kind words! I'm glad the gimmicks were fun to play with! I'm intending to make so the correct path is clearer to follow in a newer version soon!

I think you're quite literally the first tester to call it easy But I am glad you had fun! Thanks for playing!

I didn't have much time to draw background elements for now.. My main focus was giving a fun character and some fun gimmicks to play with for my first project, which I think i did decently lol
Anyways, thanks for playing! And expect to see more of this project soon!!

I'm happy the style of the game appeals to you!

Thanks for playing! Some aspects need a bit of polishing, but after the jam is over I'm planning to tweak some aspects of the game according to feedbacks i had, But I'm glad the weird little gimmick was fun to play with!

I'm glad if I (somehow) brought your idea to life! And since i had only so much time to showcase mechanics, the difficulty had to ramp a bit quick.. If i'm correct you were stuck at the Tower section? There's multiple ways to cross it, but going by the side is easier!
Thanks for trying the game, and for the kind words!

Thank you! Glad you enjoyed playing!

Thanks for the kind words and the constructive criticism! I also noticed the wall jump wasn't the best so I'm trying to improve it.. Expect to the more of the game soon!

Thank you for trying it out! Glad you liked it!

I'm glad you enjoyed playing this lil' project! The browser version is buggy as of now.. but thank you for trying it out!

Fun to play! I like the mechanic of gathering ressources from the environment! My only problem is that the game becomes quickly easy after a few sword upgrades.. And that the walls are totally inefficient at stopping enemies, making them useless.. Otherwise, pretty nicely done!

The concept is cool, but i'm a bit confused on how to progress..

One of the best and funniest concept i've seen around this jam! the gameplay is fun, and the sound design is awesome.. only questionable thing is that sometimes the shovel moves like it got a mind of its own, and it gets a bit annoying when it bounces into a nuke.. other than that, great game! amazing job on that!

Okay i just did a test run on gamemaker using GX.game, and all the bugs from the web version, were gone! I can't change it yet since the Shovel Jam is still going on, but thank you so much!! Both for the kind words and the fix!!

I never played Ultrakill, but i assume that means the fast aspect of the game was done decently! Thank you for the kind words, and i'm really glad you liked the game!! :DD

This was a silly and fun experience! really cool game! 

all my homies love lil' dudes
this game feels incredibly complete for a first gamejam project! the humour is fantastic and the gameplay well thought of, amazing work here!

Fun little game! a little bit of coyote time would be a nice addition, but overall the game feels pretty cool!

(1 edit)

Ayyy a fellow "platformer with gimmick" maker!
The controls and physics are a liiittle bit jank, but otherwise the concept of the game is really fun! i would totally play a more polished version!!

Pretty fun to play! i like the art a lot!

It took me a whiiile to realize i could grapple on these.. In itself it's not that bad, but there's room for improvement!

Really funny, with a touch of realistic, neat game!

(1 edit)

Hi! The browser version of my game is broken, so i strongly advise you download it!
https://itch.io/jam/shovel-jam-2025/rate/3737698

Cozy and cute game!

Some of these were really clever, the concept is fun, and the humour just brings it together even better! Well done!

Really fun to play! Could be even better with more upgrades!

The aesthetic of those dreams sections is awesome! The story is really sweet too, i love this!

It's cool that you liked trying out my little project! it's a bit rough on some aspects, but expect to see more of it soon!

I had a lot of fun drawing those lol, thanks for playing!

Thank you! I wanted to give something interesting to play around with this game, glad you like it!

Pretty fun game! i love the detail of the splatter spreading based on your momentum! though it could use a bit of coyote time for some of those walljumps lol

thank you for playing, and glad you like the mechanic! i had to showcase as much as i could of this project for this demo, so the difficulty ramps up quickly, ahah

i love the pixel art artstyle, it's adorable! the gameplay's short, but feels really fun and the light bulb escorting idea is really creative! good job!

thank you for the extremely nice comment!! i'm glad that you like my little projects. it took quite a bit of time to draw all those sprites for this chaotic gal, but i'm happy with how it turned out