Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lexden

4
Posts
A member registered Mar 09, 2022

Recent community posts

(2 edits)

Not sure about Windows, but at least on Linux, you can use gamescope to scale the game. To scale it to fullscreen on a 1440p monitor, I used:

gamescope -w 1280 -h 720 -W 2560 -H 1440 ./A Cold Night.x86_64

That said, the game is either poorly paced or broken... I spent a good ten minutes just hovering my mouse to catch snowflakes with nothing to purchase except better value snowflakes... Not exactly riveting gameplay.

Good game, but it really becomes unplayable very quickly. After my third reset, I am sitting at >100q digs/s and the game is running at an average of probably 1 frame every five seconds (even with the reduced UI animations). Gotten to the point that firefox has been telling me to reload the page because it is slowing firefox down. If you find the right way to implement it, I would highly recommend implementing multithreading and offloading the heavy dig processes to worker threads that won't cause the main thread to hang... Though I'm sure there are plenty of optimizations you are also considering :)

It really snowballs. Once you are able to reset, do so immediately because you get some huge buffs that aren't related to the research points.

I think there's an issue with Salvage Shard II not being auto-discarded even when the player has a Salvage Shard III.

I have a Salvage Shard III max level in the pink slot, but Salvage Shard II is not being auto-discarded. All the other irrelevant shards have been auto discarded appropriately, it is just Salvage Shard II behaving incorrectly.