Best score: 70
Great Bad Piggy game as always. Music is great with animations and crushing sounds.
I don't like how enemies damage you just by touching them; especially when you have a slide attack and shoryuken attack (which is very weak) that requires you to be up close to them. I think enemies could require less damage as well. Perhaps I didn't play it enough and you're going for more of a Souls-like genre.
Otherwise, it has very visually pleasing pixel graphics and great retro music.
The game is really fun and looks really nice, but it's hard to know what I'm doing wrong. I read in the notification that a hotel was illegal, but what does that mean? Am I supposed to destroy the road leading to it. Otherwise, I could not read any of the notifications as I was frantically focused on trying to connect the roads.
The notifications look really nice, but it's really hard to read them when you're pressed on time. Perhaps have other ways of indicating that the player is doing something wrong.
Again, it looks really nice and I loved the controls, I just have a hard time lasting longer than a few minutes.
Why is the screen tiny? and I'd appreciate a full-screen mode.
Otherwise, I got 276 kills and 533 coins.
It was fun. Thanks.
It's pretty fun actually. No sound but the art looks good. I died against the Sherif.
You want to speed up your attacks more than anything at first.
Maybe some more on-screen notes on what button to press what. I didn't know that pressing Tab reveals your stats.
Dash doesn't seem useful. I haven't played too long but perhaps when there are more projectiles, you can get out of the area faster.
Nice. I usually play y-invert mouse on, but since it's only horizontal movement, I got by. You can probably disable vertical mouse movement since there's no point looking up or down.
Level 10, Score: 9529
The gameplay reminds me of Risk of Rain 2. With some variety of weapons and enemies, it would extend the game.
Great remake! I got lost in the last few levels but I eventually found the door in true Doom fashion. I'm glad it wasn't too long because I don't terribly enjoy the find-the-key gameplay and I'm more of point gun and shoot player. Despite the limitations, the shooting mechanic was very satisfying and the FPS was fantastic (unlike my old memories of Doom on my old DOS computer).
Very beautiful art!
I don't consider myself a super good gamer, but I have played through my fair share of platformers and shooters and I could not get past this boat part. I kept dying. I died about 3 times before I just gave up. It was just too long and fighting the same 3 enemy types was getting old really fast.
I need to hear or see feedback (or both) on whether the moonlight attack was working. I know it works because that old lady in the beginning told me, but a sound or visual effect that I'm hurting the enemy would help a lot.
The sword felt useless on the boat. Even if that exploding enemy gets close, it explodes and damages the boat. I think some tweaks to the enemy behavior would make using the sword easier and satisfying.
I wish I could have had more time to get to the parts in the screenshots, but that's all the time I had.
Amazing game! Has the StarFox vibe going! The intro was kind of long, especially if you had to restart the game. The pixel art and 3D seemed to clash a bit since they aren't really mixed. Don't get me wrong, they look great.
Perhaps adding check points would have encouraged me to finish till the end. I died about 3 times before leaving giving up. I just wanted to get through the game. I always seemed to end up with 1 HP just before I get to the part with the missiles. It might be a good time to have health batteries(?) just before or after that point or like I mentioned earlier a check point.
The controls were great, though at some points it was hard to determine if I was going to touch the power up or the circle boost thing or dodge a moving pillar, or not.
Overall, it was a fairly unique game with a lot of 3D assets that were visually pleasing. Great game jam submission!
Thanks for playing! Your feedback is much appreciated! I was definitely going for the short and sweet experience. Others complained it was too short. Perhaps I could have made it increase difficulty infinitely, but I ran out of time and I wanted an ending.
You're the first to mention the audio. I'm glad it worked for someone since it's my first time creating my own music. Thanks!
This is basically a point-and-click adventure. I didn't want to spend too much time on the game since I'm just taking a break and I also crashed the game by sliding the far left slider thingy. A large alert dialog appeared and the game stopped working.
Suggestions:
Overall, it looks like you've spent a lot of time on this and it has a lot of potential. I like the idea that I could get familiar with the controls and become an amazing star pilot.
You made this in a month?! That's amazing!
Lots of gameplay for a game jam submission. I wish I had the time to finish it.
It seemed like finding all the things on each section is optional. Is it? I recommend some kind of indicator of where the exit is once everything is found.
Once I died, I quit because I had to start all over, even go through the tutorial prompts and dialog. I wasn't expecting so much to play through.
I loved the double jump and ledge grabbing but I feel like the player should float a bit more and not immediately drop after the peak of the jump. There's probably a ton of tutorials on improving movement in platformers.
Otherwise, the execution was great. Lots of enemy types. Either it was a coincidence that I received health items when I was low on health, or health drops were rare. I had a good time.
I personally do not enjoy this type of game, but I appreciate and understand what you're going for. The tough and unforgiving/punishing game like "Getting Over It" which got popular due to youtubers creating videos of them getting very frustrated. A game for sadists if you will.
What I liked about it was that you could actually get good at the controls. With practice you could be rewarded with getting far, but the littlest mistake can send you back to the beginning of the level.
I might suggest another 1 or two easy levels. Perhaps they were easy for you... I gave up when I got to the clouds section of the 2nd stage.
The minor improvement I would work on is the ability to unstuck yourself. I would often end up in an odd angle and the rocket wouldn't budget no matter what I press. I guess it doesn't become a problem if you're good about keeping your ship on its feet.
I tried to finish it but it was getting too frustrating. Fuel is too limited. I think you were going for some kind of hardcore, unforgiving Ninja Gaiden difficulty, but the controls aren't tight and you can't even boost horizontally.
Perhaps some check points or a series of small levels would have been nice. Having to restart from the very beginning after getting through tough parts was demoralizing. At least start off with some easy jumps and gradually move up to harder areas.
Graphics were nice though.
Sorry, but I think you need more visual ques on where I need to go. Also some indication of how much longer I have until I reach my destination. It would be interesting to know wow can I determine an optimal route.
The gravity arrow was confusing too. It feels like it's telling me where to go. I'm not even sure what those orange balls were. They just went out of sight after going too fast or something.
I think you have something, I just think you need to present it in a way so that it's easier to pick up and know what I'm getting myself into. I'm sorry if this criticism is harsh, but I stopped playing this game with a lot of frustration.