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LevitatingRobot

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A member registered Apr 02, 2022 · View creator page →

Creator of

Recent community posts

The poles do turn black at the top when you have circled around them, but you cant see that when you are below them so yeah good idea.

Very polished, very good art, very good sound, very good gameplay, very cool concept, all round a really cool game. Crazy that you did this solo, definitely be proud of this.

INCREDIBLY polished, liked how hitting things reduced your time, so there's the risk of getting losing time but the reward of getting more time from the flame. Great art, great sound design, great UI, overall very great game.

Really cool idea, pretty much all it needs is polish, very cool art, all thats left is some better audio and feedback for when a robot gets hit, but other than that super promising!

Cool idea, cool world map, really makes you think, and a great concept that can be turned into a full game.

Really cool idea, definitely a great base to flesh out more after the jam. You could do a lot with this, hope to see this iterated on more in the future.

Didnt think to find someone with a similar idea to mine, but hey using a grappling hook to swing around a pole is a lot more fun than just driving around it. I will say that it would be nice if instead of having to click on the pole, you automatically attach to the nearest pole when you hit left click. Tracking the pole you want to connect to gets kind of tough. But other than that cool concept.

Added a mac version for everyone who isn't willing to leave apple's ecosystem.

Thanks for the feedback! The health system was implemented last second so that might be why

If you can make the glide happen if you hold jump or press jump midair instead of using a separate button (RMB) to glide. This makes it so you can use RMB for something else and makes the jumping and gliding more fluid.