Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

levi nao

17
Posts
3
Topics
1
Followers
A member registered Jul 17, 2025

Creator of

Recent community posts

i still dont know if that will really be good, but i when i release a little playtest i will see what people say

nah bro your game is good, i got bankrupt and right after got 1000 dollars

thank you so much, i have this problem since i started the project

(1 edit)

i was just impressed, sorry, didnt mean to be rude (also thanks for the help)

how did nobody answer this after 2 WHOLE HOURS

so uhh, can you see this, please?:
https://itch.io/jam/theveryseriousjuniperdevgamejam/topic/6516958/3-day-game-rev...

im already in the polishing phase, but i still need more enemies and the boss, soooooooooooooooooooo its not so good, and not so ba

(1 edit)

this is the prototype i made in 3 days, the mechanic is that you lauch gears, they spin, when they hit something their direction change to where it was spinnning (doesnt count diagonal direction, only in some especific angles), reset the lifetime, and increase the speed by 0.2.

other thing that i would like to get help is: how do i fix a bug that depending on speed things just pass through the walls (that use tilemap collider) or just get stuck inside it, but you dont really need to help me with that.

what i wanted to get from you guys is: what is good, what is bad, a quick review and what i do to make the game better

já ajudou muito, obrigado

yeh im not good at lore, but the mechanic is like you can throw a spinning gear that when hit something goes to a random direction and resets it lifetime but i cant even draw a gear. Enemy --->  Gear --->  Tileset ----->  .

also the gear works like a boomerang, im still refining the projectile (and the problem with the enemy is just hitbox)
(1 edit)

yes, its like a steampunk game, the lore is that a guy (player) started working at a factory and wants to get out but theres robots and he cant get out, everybody robots, but theres robots made by robots, the player is a little guy with a gear head, and we just dont talk abou the rest of the sprites. Player ---- > (also pixel art is not a need, im just more familiar with it)

(1 edit)

the problem of open source is that my needs are too specific, and if i get more than 1 pack its not gonna have a consistent art style

im not even exagerating(dont know how to write this, sorry for bad english) or being dramatic, i NEED art to continue

(1 edit)

my game is looking so bad and to continue the game i need art, the game doesnt have a background, tileset damaged my eyes permanently and the player and enemy doesnt even fit the scenario (english is not my first language)

nevermind, now i REALLY need your help, eu sei que tu é brasileiro então vou falar em português, eu não consigo fazer um fundo decente para o meu jogo, é um jogo com tema steampunk mas não consigo fazer um fundo direito, e os assets que acho não me servem, se você puder me ajudar me responde como, por favor

im saying like how to draw them, i already figured it out, but thanks anyway

i dont really need someone to make sprites for me (you guys helped me so much already), but i just want to know one thing, how do i do those platformer tilemaps?

(1 edit)

WHAT DO I DO, PLEASE GIVE ME TIPS, i already made the core mechanic but theres no sounds, VERY simple art, no background, no tilemap, no nothing, all that after 5 hours of work, i only did the core system, 1 enemy and a type of coin. PLEASE SOME EXPERIENCED DEV, GIVE ME TIPS (english not my first language) edit: thank you all, this is helping me so much so far