Thanks for the feedback. There is accessibility options in the menu to turn off the rocking, for users who struggle with motion on screen. That element will actually be pushed back to harder difficulties in a future update anyway as it makes things much harder. I think balancing is the key here. Trying to make it challenging by adding similar patterns etc... if every tile was very different, the matching would be a breeze. With more time, which I intend to take, this balance of skill vs design will be better. Appreciate your time, its so important to hear this to help improve.
Letsjen
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Aww. That's so kind! I really enjoyed making it, but these comments have made it so much better!
I've never released a game before, so its really encouraging to hear this sort of feedback. My dream is to be a game developer full-time.
Consider this version a demo, I'll definitely be continuing to work on this with everyone's comments helping to improve it!
Thanks for the time playing and this heartwarming comment!
Really good polish, great vibe. Music is really good and fits well with the mechanics. Tiny gripe is that it almost felt too simple. Certainly the hitting mechanic needs dialing in, it's very forgiving at the moment. There's no score display, so you're just playing out the track. So there's no feedback to how well you're doing.
There could be a lot of fun adding a second timer. The track has its duration, but the second timer is counting down 10 seconds. You add time to the second timer by scoring points, if you run out of time you lose the run and have to start the track over. That makes it so that you're not playing a whole 3:30 without knowing how you're doing and if you're doing bad you fail, that way there's jeopardy to play and you get two count downs on the theme.
The above shows that there's a lot of potential here. So it shows a lot of promise, if work is carried on.
Visuals are a great fit. I think this would make a great mobile game! Well done!
Thanks so much for giving it a go. Glad you liked the idea of it. I definitely need to spend some time reappraising the symbol designs and getting feedback to see what works best. I'm in a juggling act between making the symbols more readable, close enough to each other to be mistaken to confuse the eye a little and just ensuring they look cool. Good feedback!
Thanks so much! Means a huge amount to hear this. UI is really sloppy, it is a victim of my indecisiveness on how I wanted it to look... Still not 100% sure now really. Sound effects were down to a knife edge, so I'm glad that quick decision paid off. Maybe I need to think less! Might improve things!
Game is designed to rejig the whole board if there are no moves left. I've not tested for all rules yet. Will need to simulate a few thousand games and test things more. Testing was done, but not as robustly as I'd like due to time constraints. Doesn't start unless there are legal moves on load too. I toyed with the idea of having the number of matches displayed to encourage people (but was told it was slightly frustrating for a playtester, as it made them feel bad). I've got a few comments now about the motion accessibility, I failed to add colour blind mode (coming) but glad I prioritised the motion yaw toggle. Thank you so much for playing and taking the time to feed back, it all helps!
Fantastic concept! The controls are a little fussy, if there was a full screen mode (if there is one, apologies for not finding it) it would be easier to control without going off the screen. Getting that out of the way the game is so much fun! My partner checked it out over my shoulder and helped me theorize the best path forward. I hope this one is developed more, feels like an arcade classic.
Interesting game. It was quick to pick up and kept my interest. You lose a lot to begin with but then you get into the swing of things. I've bookmarked this one. Developing the artwork would be a big plus to this. It has a vibe already, but with longer (jams are way too quick) the art can get refined and look really clean.
Thank you so much. Totally agree. All improvements noted. Diagonals were a bit tricky to work out how to make selections function correctly. So I stuck to the simple up/down left/right to meet the deadline. 1-2-3 runs are in, but locked to the symbol type, but I found myself wanting those across symbol runs too, so that will definitely be added.
Audio is a few old Sonic Pi scripts I wrote a few years ago.. not very good.
And the commend about the time limit aspect. Yeah, I think you are right, count down taken very literally! :p
Thank you so much for commenting!!
