Yeah, Cheesing the game kind was my original intention. During testing, I discover having so little points makes the battle fell slow and less interactive, so I cut in half the price shop values so players can experience more options.
Now for people who play Hard RPGs they will abuse this system very very easy (I love some Hard RPGs). I wasn't too worried about balancing for this players because making the game balance right takes so much time.
Thanks for the reply o/


