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leslieapland

9
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A member registered Dec 30, 2022 · View creator page →

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I like the concept. The movement is decent, though it's difficult to approach the sending stations at an angle where you can also see the receiving stations, and there's a bug where you keep moving in direction you were moving when the menu pops up, which makes it even more difficult. I liked the storyline and the clear objective, and how it was tracked on-screen. I do wish there was some pay-off when completing all the objectives though, lol, because it took a few minutes to get it all set up right!

The progression mechanics were good. I like (a) that they existed, (b) the use of sound and (c) the use of particle effects. The level designs were reasonably good - the first level was better than the second. The character was difficult to control and the default mouse sensitivity was very high. It's fun that you had footstep sounds by default! The second level had a second transporter that would just transport you back to the first transporter (the one you arrived in) - I don't know if that was intentional or not, but it seemed a little strange.

Overall it would have felt more "game"ish if there had been an objective.

The main menu - way too dark! I didn't realize I was on the main menu when the game launched because of how dark it was. I couldn't see any words until I moused over them by accident. The 'credits' button takes you to 'options'. When the main menu loads, it looks like you're not giving that Widget Focus, just FYI. And I totally recognized that Options page, LOL.

Okay, this was a surprisingly fun game. It took me longer than it should have to realize what chopping down the "good" trees would do. I liked the combination of mechanics. My only minor complaint is I think the character moves a little too slow.

Thank you for your comment! Yes, showing / telling the player things (what their health is, where and how to interact with objects, other general mechanics) is something I did not focus enough on. Putting the player's health on the screen was on my todo list but I didn't quite make it there, and unfortunately music & sound effects were in the same category!

Thank you! I think

I loved the music! The game was interesting and it's a fun little idea, although I had a bit of trouble understanding what each of the objects did and why control moved around / levels were restarted.

I liked the art, it is solid and looks good. The movement is a little difficult but you get used to it. I was initially confused about how to plug-in the other robots. It would have been nice to have some kind of signal that they were plugged in - sound, particle effect, change in the environment in any way. Either I didn't get to the end of the game or there was no indication that the user successfully completed the objectives.

Hello!

Could I get some clarification on the pre-built "graphical assets" that we're allowed to use?


2D assets - eg icons, textures, texture cubes, UI design elements

3D meshes (including skeletal?)

Animations

Materials

Particle effects

Some of the above? All of the above?


Thanks!