Thanks a lot!♥️
Les Dremlet
Creator of
Recent community posts
Oh your game turned out to be a brilliant tactics, I’m really impressed. With permadeath and limited lives there’s real tension here (and that X-COM-style music maxed out the feeling), sometimes I’d literally chain-hop into the next room with one HP right from the start, hoping and praying a heal would spawn.
In my opinion your game is one of the best games in the jam, congrats!

As you’ve probably figured out by now, there are only 3 card types (rock-paper-scissors), and they’re always in a 2/2/2 ratio. In this version the enemy always picks a random card. The first round really is a random outcome (1 in 3 chance you win), but no matter how it goes, after the round you get a chance to remember what type 2 of the characters are. By the second round there are still 4 unknown cards left. Whenever you take damage, a resonance effect always triggers - at that moment the 4 cards next to yours are revealed. You can use this as scouting, paying for that info with HP. And once you’ve memorized who is who, you can successfully attack the enemy.
I was planning to make a campaign mode where a tutorial at the very start would teach the basics of the strategies, and the difficulty would ramp up with each level, but unfortunately I didn’t have time to implement it.
Either way, thanks for taking the time to play the game and leave a comment, I really appreciate it!
At first I skipped the rules thinking I’d learn through a tutorial or figure out the controls and mechanics on my own but nope😄 After a few failed attempts I finally went and read the game’s description and wow, it turned out to be really addictive!
I’d happily try an expanded version, good luck with development!
At first I skipped the rules thinking I’d learn through a tutorial or figure out the controls and mechanics on my own but nope😄 After a few failed attempts I finally went and read the game’s description and wow, it turned out to be really addictive!
I’d happily try an expanded version, good luck with development!
Oh the visual style is really cute! I thought it’d be awesome to see the total number of levels (like a roadmap of the cat’s journey?). So far I’ve only made it to level 11 😅 Also the music is nice but it gets a bit repetitive after a while so maybe consider adding more tracks?
Simple but really cool concept for this theme, great work guys!
Yeah honestly the jam theme really stumped me and I spent a whole week torturing myself with brainstorming 😃 In the end I decided to make the chain reaction happen with the effects that trigger right after a fight and they depend on the player’s choice each time (whether they realize it or not)
27 seconds oh my god I haven’t been that stressed in ages - my fingers were shaking and frantically mashing the wrong buttons when I was trying to submit the game, damn it!😂 Thanks so much for the feedback, Twinkle!
Hmm, as for the character selection - can I ask, did you play on PC or mobile? Sadly, I had basically no time for bug fixes, and I only noticed the other day that on mobile, clicking the buttons seems to register twice. I’ll definitely look into that. I’m really glad you mentioned the design - I really poured my soul into it. Thanks for playing!
Wooow you can see at first glance how much love was invested into the implementation of this idea!
This game is so masterfully polished for 48 hours, and absolutely everything in it is perfect - the controls are simple and clear, the quests are clearly understood from the beginning to the end, there is game progression with a small skill leveling system, the graphics are extremely pleasant and the animations are cute and lively.
The sounds (especially the environmental ambience) immerse you well into the gameplay, they suit this settlement perfectly. And a special respect for the generative musical accompaniment, these sounds are a direct 100% hit to the heart!
Brilliant work, I would be very interested to see what this game develops into in the future, good luck to you with the development!






