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Les Dremlet

48
Posts
18
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24
Following
A member registered Jun 06, 2022 · View creator page →

Creator of

Recent community posts

Thanks a lot!♥️

Thank you so much for finding the time to play the game and leave a comment, TUYAN, I really appreciate it!

Thank you so much for finding the time to play the game and leave a comment, TUYAN, I really appreciate it!

Fantastic!👏

Such a cute game, I’d love to play more!

Wow really unique visual style - absolutely gorgeous!

Arrghh it’s really hard but looks and feels simple and incredibly satisfying! I think it’d be good to try speeding up the gameplay a bit (or have the option to adjust the speed in the settings), so the adrenaline during the scramble for the ball goes through the roof ☺️

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Oh your game turned out to be a brilliant tactics, I’m really impressed. With permadeath and limited lives there’s real tension here (and that X-COM-style music maxed out the feeling), sometimes I’d literally chain-hop into the next room with one HP right from the start, hoping and praying a heal would spawn.

In my opinion your game is one of the best games in the jam, congrats!

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Looks and feels really nice, and it was fun watching the red infection start spreading over time.

Yeah I completely agree with that point, it really should’ve been placed higher up so it doesn’t distract from the main gameplay (especially since the text pops up pretty often).

Thanks so much for playing and for the feedback, farismmk!

As you’ve probably figured out by now, there are only 3 card types (rock-paper-scissors), and they’re always in a 2/2/2 ratio. In this version the enemy always picks a random card. The first round really is a random outcome (1 in 3 chance you win), but no matter how it goes, after the round you get a chance to remember what type 2 of the characters are. By the second round there are still 4 unknown cards left. Whenever you take damage, a resonance effect always triggers - at that moment the 4 cards next to yours are revealed. You can use this as scouting, paying for that info with HP. And once you’ve memorized who is who, you can successfully attack the enemy.

I was planning to make a campaign mode where a tutorial at the very start would teach the basics of the strategies, and the difficulty would ramp up with each level, but unfortunately I didn’t have time to implement it.

Either way, thanks for taking the time to play the game and leave a comment, I really appreciate it!

At first I skipped the rules thinking I’d learn through a tutorial or figure out the controls and mechanics on my own but nope😄 After a few failed attempts I finally went and read the game’s description and wow, it turned out to be really addictive!

I’d happily try an expanded version, good luck with development!

At first I skipped the rules thinking I’d learn through a tutorial or figure out the controls and mechanics on my own but nope😄 After a few failed attempts I finally went and read the game’s description and wow, it turned out to be really addictive!

I’d happily try an expanded version, good luck with development!

Simple and enjoyable gameplay, and of course this water shader is just magical!

Love the look and feel but I still can’t work out how to get through level 6 😅

Looks great! It would be awesome to explore the dungeons with a mini-map and atmospheric music in the background 😉

Oh the visual style is really cute! I thought it’d be awesome to see the total number of levels (like a roadmap of the cat’s journey?). So far I’ve only made it to level 11 😅 Also the music is nice but it gets a bit repetitive after a while so maybe consider adding more tracks?

Simple but really cool concept for this theme, great work guys!

Great concept and excellent execution!

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The RGB rats had me in tears 🤣

You’ve made a simple but damn addictive puzzle game! I spent forever trying to beat level 19 but just couldn’t crack it 😅

It’s really great that the game has simple controls and clear rules - awesome level design and a solid concept overall!

This game is brilliant in every way, congrats! I’d happily play an expanded version 😉

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It’s so satisfying when you get a chain reaction going and just listen to those magical tones 😊 Visual style and music had that Brian Eno generative vibe for me - I truly adore his work with all my heart.

Amazing work and pure art, congrats!

Such a cool idea to have a physics-based chain you can control, and of course amazing art style!

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It’d be great if the UI showed the keybinds next to the ability icons - I only got the hang of the controls after a few tries 😉

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Wooow mashing up pool, dice, and merge mechanics is such a brilliant idea - you really did an awesome job with the game design, it was so hard to put down especially with that chill lofi playing😄

Thanks, Pigbert!

Yeah honestly the jam theme really stumped me and I spent a whole week torturing myself with brainstorming 😃 In the end I decided to make the chain reaction happen with the effects that trigger right after a fight and they depend on the player’s choice each time (whether they realize it or not)

27 seconds oh my god I haven’t been that stressed in ages - my fingers were shaking and frantically mashing the wrong buttons when I was trying to submit the game, damn it!😂 Thanks so much for the feedback, Twinkle!

Hmm, as for the character selection - can I ask, did you play on PC or mobile? Sadly, I had basically no time for bug fixes, and I only noticed the other day that on mobile, clicking the buttons seems to register twice. I’ll definitely look into that. I’m really glad you mentioned the design - I really poured my soul into it. Thanks for playing!

Wow that’s exactly the transcendental effect I was going for, I’m thrilled you pointed that out - thanks for the feedback and for playing!

Oh I’m glad you noticed! I did try to make the rules simple and easy for anyone to understand, while still adding a bit of strategy, so the player can always get both a negative and a positive effect depending on their choice. Awesome that you had fun with it, thank you!

Haha for real - I kept getting stuck on that part myself when I was playing the bongos😄 Thanks for the feedback, Estel! Really glad you enjoyed it!

Thanks man, really glad you’re into it!

Damn good concept and a brilliant ending — congratulations, guys!

Thanks a lot!

Thanks for the feedback, really appreciate it!

wow damn good!

Art in its purest form

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Wooow you can see at first glance how much love was invested into the implementation of this idea!

This game is so masterfully polished for 48 hours, and absolutely everything in it is perfect - the controls are simple and clear, the quests are clearly understood from the beginning to the end, there is game progression with a small skill leveling system, the graphics are extremely pleasant and the animations are cute and lively.

The sounds (especially the environmental ambience) immerse you well into the gameplay, they suit this settlement perfectly. And a special respect for the generative musical accompaniment, these sounds are a direct 100% hit to the heart!

Brilliant work, I would be very interested to see what this game develops into in the future, good luck to you with the development!

Means a lot, thank you!