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lepiney

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A member registered Jan 26, 2026 · View creator page →

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(2 edits)

Slightly Silly? -
I went for all out silly!...

THanks! I'll go back and revisit today.

The HUD is incredible, the best I've played in a long time! I do not know how you made the fluffy dice and pine tree air freshener sway like that in easyfps. Something I need to aspire to, It's those little details that I myself overlook and can learn from. Great work!
The sound is excellent, with the gunfire and stomping around, very metallic... died a lot

I saw the the ZBox too, nice one.
The enemy voice acting is fun.
I noticed the way you did the second floor in the brick building and mesh bridge in the second level. Technical genius for easyfps. I think I know how you did it
I didn't understand the cello music choice for level one... a sad melancholy feel? Didn't work for me. 

Ummm, I don't get it...I like the little tv screens as enemies, that was well done.... I didn't understand what I was supposed to do....

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I like the hand drawn art style for the weapons. The grey tiles were boring.... lots of grey tiles.
Cute Kuala bear enemies. Made me laugh. level design was good, just need more interesting tiles.
Was that a clock as the background sound?

reminds me of my old commodore64, in the good way

My kind of game, no explanation needed, guns, blood splatter, weird looking enemies. I really like the way the outdoor umbrellas were made with custom modifiers. Good level design

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I like the windows 95/98 windows explorer vibe. Being inside a computer and going through the different rooms was genius.
I really like the digital enemies. Short, Sweet and no messing about to the point

I like the windows 95/98 windows explorer vibe. Being inside a computer and going through the different rooms was genius. Short, Sweet and no messing about to the point

I like the grainy video effect, especially for the menu. I really like the art with the enemy styles.
Level design is great. I like the boost mechanic. The boss is very difficult, I haven't beaten that gut yet....

I found it very challenging, but satisfying when you get to graffiti spot.

My Amiga days are long gone I'm afraid. I had a 500, 600 and 1200. I really enjoyed it. Poor old Amiga though. It was so capable as a computer. Especially graphic design. I have tried emulators, that's fun, maybe I will try AMOS again....

Thank you for your encouragement

I have the Amiga AMOS game maker's manual

, do you want it?

Oh thats clever, randomly generated exit, I like it

I couldn't find the exit...

It felt more like a tutorial than a game for me... it reminded me of portal, which is good

really cute, simple, and intuitive

I like how the weapons recharge only when moving

great fun little game. challenging too.

great fun little game. challenging too.

I enjoyed the gameplay, I felt engaged, and I was making progress all the way, 
I liked how there were no weapons, only fistcuffs with no big sound
until I didnt.., I got down to one healthpoint and could not progress further...
I loved my little green eyed pals, I called them Huey, Duey and Louey , I wished I could build an army of them
I liked the art style, 
Audio I (the music) did not do anything to enhance my playthrough. I wasn't keen on that
Basic colours in the minimalist theme were very good
I wish there were a score on level design because I thought that was excellent

Thank you! I know there is a lot of improvement to be done. But I really enjoyed making this game.
I am trying to think of my next game already