Thank you
LeovidDanard
Creator of
Recent community posts
Hello, these bugs should be resolved by now. Try downloading from the following link.
https://drive.google.com/drive/folders/1QfuT4O1qdFl8PEICmysc5C2w7bLwWbVA
Bro, no eres el único, todavía no se cuál es el problema.
Yo tengo un Motorola G8 Plus, y cuando comienza el nivel, está todo en negro y el juego se invierte. Pero no pasa con los emuladores de Android.
Los teléfonos de conocidos, en los que probé el juego, no tuvieron problemas, y al final es algo de 1 entre 100.
Pásame tu modelo de teléfono, estoy haciendo una lista con algunos modelos, para ver si puedo encontrar la falla. Y si puedes grabar un gameplay estaría agradecido.
Muchas gracias por apoyar esté proyecto.
Hello, there are currently unlockable stats. Among them is a double jump.
The attack hitbox was out of range, which is why it felt like the attacks weren't landing. I fixed it yesterday. You'll see it in the next patch.
I love your idea for the cards. I've been thinking about how to implement them, and there will be two methods for now.
1. It will be through exploration. Find certain objects and you'll unlock a card.
2. It will be through "Achievements" - repeat an act X with an enemy.
I'm still thinking about how to integrate it. Thanks for your input. When I have the first card, I'll send it to you.
Hello, thank you very much to everyone who has been waiting.
Next week I will be publishing the new version of KAMA.
Keep in mind that this is a game remade from scratch, and that I made it in my spare time. This is my first game, and I've never worked in the video game industry. Development has been more difficult than even previous versions.
If the game gets enough support, I'll be able to fully dedicate myself to working on it.
The main changes are: A new, cleaner code, which will allow me to have a more flexible workflow. Redesign of all visual elements (environment, atmosphere, characters, and enemies).
I have many things implemented in the game that won't be available at launch (galleries, languages, animations).
If everything goes well, I will be able to release bi-weekly or monthly updates. Please give all the support you can so that I can also dedicate myself to what I love so much.
I will be answering questions, and thank you very much for reading. Have a nice day
Leovid
Hello, thank you very much to everyone who has been waiting.
Next week I will be publishing the new version of KAMA.
Keep in mind that this is a game remade from scratch, and that I made it in my spare time. This is my first game, and I've never worked in the video game industry. Development has been more difficult than even previous versions.
If the game gets enough support, I'll be able to fully dedicate myself to working on it.
The main changes are: A new, cleaner code, which will allow me to have a more flexible workflow. Redesign of all visual elements (environment, atmosphere, characters, and enemies).
I have many things implemented in the game that won't be available at launch (galleries, languages, animations).
If everything goes well, I will be able to release bi-weekly or monthly updates. Please give all the support you can so that I can also dedicate myself to what I love so much.
I will be answering questions, and thank you very much for reading. Have a nice day
Leovid
Hi, what language do you speak (I use a translator too)
I like your ideas about the shop, although I can't add extra weapons as main weapons, I think I can add throwing weapons. This is due to the construction of the code.
I think spells will also be possible and the idea of concept art would be fantastic.
I also keep in mind that I developed the game with the intention of being played with one hand (at least on PC)
I didn't know Unity had a translator, thanks for the information
Thanks;)
Hello, I have not been able to update the game due to health problems and a system error and I lost a large part of the game content, now that I have recovered, I will return to work on the development.
Thank you very much to everyone who supports this project, I will strive to continue improving every day.
Leovid Danard

Delicious