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leoq

10
Posts
A member registered May 03, 2023 · View creator page →

Creator of

Recent community posts

(2 edits)

Thanks for the explanation! I was wasting 2 key presses haha

I won't lie, I read the description but I just went on and played the game experimenting with it as if I hadn't read a thing, so that's on me xD

Love the art style of the game! It took me a while to figure out the spell system, but that's part of the fun.

Could not understand if there is some kind of cooldown/requirement for the QEQE/EQEQ dark spell, it seems there is, and it makes sense since it's OP (I understand it has a drawback of not giving/destroying XP on the ground), but feels that there is no cue for the cooldown or something.

Holding the QEQ spell forever while walking in front of the penguins is fun xD

I would say my favorite spells are: QEQ, EQE and EEQQ/QQEE

(4 edits)

Clever interpretation on the theme, merging PRs never crossed my mind haha. It's fun and the UI looks good!

I think being able to press CTRL + ENTER (or ENTER, given that no PRs needed writing new lines), would make it more enjoyable and would match the "speed running" nature of it.

Got a bit lost before I understood I had to type at the start.


Thank you for playing and for the feedback! Happy that you liked it :D

Being able to go to the next customer by sending the doll without anything is actually intentional. It's one of the ways to "fail", giving you less money and a complaint from your customer.

Glad you figured it out and enjoyed it overall!

Really like the interpretation of the theme! I think having to merge colors to dip the wand to open doors, without messing up the color stream reaching the robot, was a very smart way to add complexity.

It took me a minute to figure out I could go over doors, though, but maybe I'm just dumb xD

Really fun game! It scratched a bit of that same itch from Overlord I and II, with controlling the minions being a major thing.

Cool art! I understand this is a take on games like Doodle God, and I like those. However, I couldn't figure out the logic of the merging. It felt like I had to try every possible combination rather than using clues to understand which tiles create something new.

I liked it, the gameplay with the hexagons with possible color combinations is interesting and the art looks cool! 

But I'm really bad at it xD

A reset button would be a nice addition to make it less frustrating to start over than to refresh the page and see the cutscene + tutorial again.

Thanks for playing and for the review! Haha yes, the customers definitely have some questionable morals.

I did think about trying to make the tool and doll handling smoother, but I knew I couldn't do it on time, so I decided to embrace the clunkiness of the physics xD


Thanks for playing and for the feedback! Yeah, I was not able to fix the collisions of the box with the doll on time :/

I thought about dropping the box idea and going for something non collision dependent but it was too late haha