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Leonis

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A member registered Mar 22, 2018 · View creator page →

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I've been using this emulator for quite some time. The disk image from CSpect is suitable. Run the command: mame -noreadconfig -debug -ui_active -window -plugin debugstart -skip_gameinfo -mouse_device none tbblue -hard1 C:\Users\user\Downloads\_Next\CSpect\cspect-next-2gb.img -unevenstretch -video bgfx -bgfx_screen_chains unfiltered -resolution 0x1600

MAME rulezz

I'm delighted too. I've already launched it on MAMA, but I still need to try it on real hardware to test a few things :)

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We discovered this on stream. We tried saving once, but it didn't work, so we switched to the classic version of the game. Here's a video of it happening (02:32:26):

It looks like we've found a bug with saving the game on real hardware. The game simply freezes, with stripes appearing in the upper third of the screen.

Congratulations on the release, you've been working towards this moment for several exciting months.

Okay, then I'll look for other BIOSes and try with them.

I managed to get the "THE END" screen back, thanks for fixing the game. A cat appeared on the title screen when entering the password. I can tell you that during the gameplay, the game crashed into AROS once. I'm playing in WinFellow, and I only changed the joystick on the second port in the settings. The system is Windows 10. If you'd like, I can run a debug version of the game to figure out the cause of the crashes.

I'm playing on the WinFellow emulator.

Hey guys, thank you so much for the game. I reached the last level, killed the witch, and the game crashed to AROS. It also crashes after several deaths on the last level. Please fix it, I want to see the ending.

Cool, I'll give it a try. Congratulations on the release.

Automania Remastered Kickstarter!!!!!

This is a fantastic game. I've had it in my bookmarks for a while, and I bought it today. I have two questions. 1. I don't see a version for the Amiga, even though it's mentioned a lot online. 2. Will there be a chance to port the game to the ZX Spectrum Next? I'd love to put the physical version on my shelf next to other gaming gems for that PC.

Congratulations on the release, I hope to find time to play it. Thank you so much for the emulator version, it's very kind, since not everyone has Next yet.

ZX Spectrum Next version please ;) By the way, I could try to port the game myself, 28 MHz processor, hardware sprites, in theory it would be possible to write a game even in Basic

Great, I just realized who's writing this, I'll wait, Graeme ;)

This means you have a fixed version; the author promptly made the necessary changes to the game.

Extended emulation report. The game works as expected in the MAME emulator. CSpect has its own quirks. If I run NEX file directly, everything works fine. However, if I launch the game from a SD card, the background graphics are not visible.

Yes, the game now sounds! I see the intro screen has changed and the settings menu has been fixed. Thank you so much for the fixes! The joystick controls are excellent, although I didn't get past the second level, which is noticeably more difficult than the first. I tried playing with the mouse, but there are some oddities, such as the fact that you can only move by holding down the left mouse button. I don't know if this was intended or not. And maybe it's just my imagination, but the mouse feels better in the center of the screen than on the edges.

Cool, I wish you success, I'm already publishing an announcement about the game on the database page.

Thanks for the reply. I ran the game in CSpect and MAME emulators and the result was the same. The core has indeed changed over the years, but as far as I know, even the oldest games can be run these days. Perhaps you're using something very rare or specific for playing music. Or emulators don't yet support the required feature, as was the case for a long time with the game Atik Attack. If you run into any difficulties, we have groups on Facebook and Discord where you can always consult with experienced programmers. If you want, I'll make an announcement in the groups so that people who have computers can test the game on real hardware. I wish you success. You have a wonderful game, and I think it will eventually be high on my list to play.

I also wanted to ask: is it possible to publish a box cover in PSD format? The serial number matches the Warhawk game, and the price is high, so I wanted to change it for myself :)

Hi, thank you so much for the game. I'm already trying it out on the emulator - the gameplay is smooth and fast, I like it.

I'd like to ask. I'm having issues with the control selection screen. Specifically, the frames around the "Joystick Kempston" and "Back" text don't align with the text. I also can't remap the keys properly; many keys don't respond (for example "P").

There's also no sound or music in the game itself. Is this an emulator issue?

Yes, thank you for making the code open source; manually tweaking it isn't difficult. I suggest we discuss the new features when you have the time and inclination. I have limited experience with BASIC, but enough to help with development, or just offer some helpful advice.

Congratulations on the release; we've been waiting for it for a long time. I might be the first person to finish the demo. I suggest introducing footstep sound controls – turning them off completely or changing the frequency (ideally, this could be a single setting). Are there any plans to further refine the game engine? Or has the main idea already been implemented?

Congratulations on the release. I'm actually more interested in the Next version, but developers usually release the classic version of the game first and then the improved one, but with you, it's the other way around.

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I skimmed through the third issue, but I haven't read it thoroughly yet. I need to give my eyes a rest first.

Congratulations on the third issue, I'm running to order it.

Hey, I just got home and immediately saw the release of your game. Amazing. I know you'll be adding to it even more, so I suggest you upload the next release as an archive, like a ZIP file, so you don't have to download all the files one by one, but have everything in one place.

I supported Chris Taylor's compiler and text editor. I'm confident that these two mature products will soon be included in the Next system distribution (TBBlue).

By the way, did you know that games can be run in the ZesarUX emulator?

I asked, but they haven't answered yet. I'm looking wherever I can.

WOW! I don't know who this kind person is, but his support is enough to purchase several paid Next games. Although, I still don't know when I'll start studying them in detail, as new games and apps are released regularly, and that's because not all of Simon's files have been processed yet.

Hi, thank you very much for the Next version. Could you please tell me if the game runs in the CSpeсt emulator?

Hi Rob, thank you very much for the editor. Is there any plan to support sprite creation for the ZX Spectrum Next computer?

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Thanks for the feedback; I'm a big Spectrum fan too. I can promise these aren't the last changes, there will be more to come.

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Super, I'll try it in the evening. It's worth mentioning that the game is still in development.

Supported Duefectu Corp, em00k's Crew, and Mike Dailly.  I'll support someone else over time, it just takes time to learn new material.

I can't believe it! I didn't think it would be out so soon. Will we have it before the New Year? I'm enjoying the paper copies of the magazine; I can say the paper quality is better than Crash Micro or Next. The only thing I'd recommend is changing the font, as it's quite thin and a bit difficult to read in this format. My apologies. I wanted to write you a thank-you note back at the beginning of the fall, but I've been so busy that I haven't gotten around to it yet.

Yes, the web version works, but I'm much more interested in running the game on Next. Thanks for the dedicated version for this wonderful computer.