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Leonis

38
Posts
2
Topics
28
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132
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A member registered Mar 22, 2018 · View creator page →

Creator of

Recent community posts

By the way, did you know that games can be run in the ZesarUX emulator?

I asked, but they haven't answered yet. I'm looking wherever I can.

WOW! I don't know who this kind person is, but his support is enough to purchase several paid Next games. Although, I still don't know when I'll start studying them in detail, as new games and apps are released regularly, and that's because not all of Simon's files have been processed yet.

Hi, thank you very much for the Next version. Could you please tell me if the game runs in the CSpeсt emulator?

Hi Rob, thank you very much for the editor. Is there any plan to support sprite creation for the ZX Spectrum Next computer?

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Thanks for the feedback; I'm a big Spectrum fan too. I can promise these aren't the last changes, there will be more to come.

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Super, I'll try it in the evening. It's worth mentioning that the game is still in development.

Supported Duefectu Corp, em00k's Crew, and Mike Dailly.  I'll support someone else over time, it just takes time to learn new material.

I can't believe it! I didn't think it would be out so soon. Will we have it before the New Year? I'm enjoying the paper copies of the magazine; I can say the paper quality is better than Crash Micro or Next. The only thing I'd recommend is changing the font, as it's quite thin and a bit difficult to read in this format. My apologies. I wanted to write you a thank-you note back at the beginning of the fall, but I've been so busy that I haven't gotten around to it yet.

Yes, the web version works, but I'm much more interested in running the game on Next. Thanks for the dedicated version for this wonderful computer.

Thanks for the game. I haven't played it yet, but I'm really glad there's a Next version. For easier searching, consider adding tags. For example: zx-spectrum-next, zx-next, spectrum-next

This magazine is amazing. I have the first two issues. It's as readable as Crash Micro.

I wouldn't want to spread the data across different websites, because it would only make things more confusing... Ideally, I'd update the ZXDB. It would be even better to update the information on the official website specnext.com. But honestly, I don't even know when I'll get around to it, because I'm still finding games and utilities. And this is just a collection of data and files, I haven't even started studying them yet...

Wow!!! Two more people liked the spreadsheet, although it's far from final. Thank you for your trust; it gives me more room to maneuver. I'll definitely write about where I'm investing these funds.

In theory, ZZap and Fusion magazines shouldn't have anything to do with Next, so I won't rush to support them on Kickstarter.

I could consider supporting Duefectu Corp, Happy Coding, em00k's Crew, and Mike Dailly on Patreon to gain access to some restricted resources, or buy digital versions of Retro Format / Eight Bit magazines. It's a bit pricey, but they supported Next, and in addition to reviews, you can use the listings to build another game that's not yet in the database.

Hi, thank you very much for your question. The table is being built with the potential for automation. I haven't looked at the structure of the ZXDB yet, but I think I can generate data for export. Two things are holding me back right now: 1. Genres. This is a time-consuming task, as I need to study the ZXDB's genre structure and then investigate each game. 2. New additions. I'm still finding lost games and utilities, and I'm tired of wondering when they'll all run out.

I supported Crash Magazine on Patreon. I'm currently reviewing the magazines to add the necessary information to the database. I've already looked through the Next magazines, and now it's time for the Crash magazines. I have paper copies, but it's easier to read on screen, so I'll download the ones from Patreon.

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I honestly didn't expect anyone to buy the database. I'm very pleased. I'll have enough money to buy and study one of the digital versions of Next's games on ichi.io. Or gain access to the restricted files on Patreon. In any case, it's a start, and that's great.  It looks like this process won't be over anytime soon :)

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 Your software collection also impressed me from the very first minute.

Congratulations on the release. I don't know English very well, so I hope the puzzle will help me a little :)

Amazing, I saw the announcement of this game a couple of years ago, I'm glad there is progress

Amazing magazine, thanks for the third issue

Hi Chris, please take a look at these libraries from 26 September.

https://www.facebook.com/groups/237301699960491/user/100001353765096

Awesome game. My current progress on Easy difficulty is 52%. I don't think I'll be able to beat it the second time, but at least I'll save time next time.

So much water has flowed under the bridge, perhaps version 0.1.6 is already ready for public display...

Hi Rogerio, I'm very impressed with the design of the physical versions of the game, I would like to add them to the collection (and not only me, but probably many new owners of ZX Spectrum Next). Maybe it's time to launch a pre-order for the new batch? ;)

Congratulations on a wonderful release

Parohod :like:

Congratulations on the release!! :) Just in case, I pre-ordered the deluxe version.

I'm glad that the author of the Atic Atac Remake took up the code. I thought I'd never live to see this game.

Hi, I filled out the pre-order form at the beginning of August but I still haven't received any response. Am I just in a hurry and should I wait a little longer?

Wow, very nice game

Wow ! :)

WoW!!!

Hi, I am a big fan of games about Bruce Lee, so I am very happy about the new game with his participation. Please make the combat system closer to the original. Also climbing stairs - in the original one could go upstairs without much centering in the middle of the stairs. Another question - will other color schemes be available? For example, Amstrad CPC, Commodore 64? It would be amazing.

Amazing, just awesome !! I adore the original game and will happily pass this modification.

Just want to say that I really respect what you do. I myself have been doing something similar for many years and understand perfectly well what a titanic work it is and how long it takes. Good luck to you!

sudo apt-get install libportaudio2

libportaudio2 is already the newest version (19+svn20140130-1build1).
0 upgraded, 0 newly installed, 0 to remove and 43 not upgraded.

The problem is that I have a 64-bit system, and the game seems to want a 32-bit library.

Ubuntu 16.04 64bit.

> ./powerglove
./powerglove: error while loading shared libraries: libportaudio.so.2: cannot open shared object file: No such file or directory

Can't launch this game in Ubuntu. However, it runs well in Wine.