I'm playing on the WinFellow emulator.
Leonis
Creator of
Recent community posts
This is a fantastic game. I've had it in my bookmarks for a while, and I bought it today. I have two questions. 1. I don't see a version for the Amiga, even though it's mentioned a lot online. 2. Will there be a chance to port the game to the ZX Spectrum Next? I'd love to put the physical version on my shelf next to other gaming gems for that PC.
Yes, the game now sounds! I see the intro screen has changed and the settings menu has been fixed. Thank you so much for the fixes! The joystick controls are excellent, although I didn't get past the second level, which is noticeably more difficult than the first. I tried playing with the mouse, but there are some oddities, such as the fact that you can only move by holding down the left mouse button. I don't know if this was intended or not. And maybe it's just my imagination, but the mouse feels better in the center of the screen than on the edges.
Thanks for the reply. I ran the game in CSpect and MAME emulators and the result was the same. The core has indeed changed over the years, but as far as I know, even the oldest games can be run these days. Perhaps you're using something very rare or specific for playing music. Or emulators don't yet support the required feature, as was the case for a long time with the game Atik Attack. If you run into any difficulties, we have groups on Facebook and Discord where you can always consult with experienced programmers. If you want, I'll make an announcement in the groups so that people who have computers can test the game on real hardware. I wish you success. You have a wonderful game, and I think it will eventually be high on my list to play.
Hi, thank you so much for the game. I'm already trying it out on the emulator - the gameplay is smooth and fast, I like it.
I'd like to ask. I'm having issues with the control selection screen. Specifically, the frames around the "Joystick Kempston" and "Back" text don't align with the text. I also can't remap the keys properly; many keys don't respond (for example "P").
There's also no sound or music in the game itself. Is this an emulator issue?
Congratulations on the release; we've been waiting for it for a long time. I might be the first person to finish the demo. I suggest introducing footstep sound controls – turning them off completely or changing the frequency (ideally, this could be a single setting). Are there any plans to further refine the game engine? Or has the main idea already been implemented?
I can't believe it! I didn't think it would be out so soon. Will we have it before the New Year? I'm enjoying the paper copies of the magazine; I can say the paper quality is better than Crash Micro or Next. The only thing I'd recommend is changing the font, as it's quite thin and a bit difficult to read in this format. My apologies. I wanted to write you a thank-you note back at the beginning of the fall, but I've been so busy that I haven't gotten around to it yet.
I wouldn't want to spread the data across different websites, because it would only make things more confusing... Ideally, I'd update the ZXDB. It would be even better to update the information on the official website specnext.com. But honestly, I don't even know when I'll get around to it, because I'm still finding games and utilities. And this is just a collection of data and files, I haven't even started studying them yet...
Wow!!! Two more people liked the spreadsheet, although it's far from final. Thank you for your trust; it gives me more room to maneuver. I'll definitely write about where I'm investing these funds.
In theory, ZZap and Fusion magazines shouldn't have anything to do with Next, so I won't rush to support them on Kickstarter.
I could consider supporting Duefectu Corp, Happy Coding, em00k's Crew, and Mike Dailly on Patreon to gain access to some restricted resources, or buy digital versions of Retro Format / Eight Bit magazines. It's a bit pricey, but they supported Next, and in addition to reviews, you can use the listings to build another game that's not yet in the database.
Hi, thank you very much for your question. The table is being built with the potential for automation. I haven't looked at the structure of the ZXDB yet, but I think I can generate data for export. Two things are holding me back right now: 1. Genres. This is a time-consuming task, as I need to study the ZXDB's genre structure and then investigate each game. 2. New additions. I'm still finding lost games and utilities, and I'm tired of wondering when they'll all run out.
I supported Crash Magazine on Patreon. I'm currently reviewing the magazines to add the necessary information to the database. I've already looked through the Next magazines, and now it's time for the Crash magazines. I have paper copies, but it's easier to read on screen, so I'll download the ones from Patreon.
I honestly didn't expect anyone to buy the database. I'm very pleased. I'll have enough money to buy and study one of the digital versions of Next's games on ichi.io. Or gain access to the restricted files on Patreon. In any case, it's a start, and that's great. It looks like this process won't be over anytime soon :)



