I've been using this emulator for quite some time. The disk image from CSpect is suitable. Run the command: mame -noreadconfig -debug -ui_active -window -plugin debugstart -skip_gameinfo -mouse_device none tbblue -hard1 C:\Users\user\Downloads\_Next\CSpect\cspect-next-2gb.img -unevenstretch -video bgfx -bgfx_screen_chains unfiltered -resolution 0x1600
Leonis
Creator of
Recent community posts
I managed to get the "THE END" screen back, thanks for fixing the game. A cat appeared on the title screen when entering the password. I can tell you that during the gameplay, the game crashed into AROS once. I'm playing in WinFellow, and I only changed the joystick on the second port in the settings. The system is Windows 10. If you'd like, I can run a debug version of the game to figure out the cause of the crashes.
This is a fantastic game. I've had it in my bookmarks for a while, and I bought it today. I have two questions. 1. I don't see a version for the Amiga, even though it's mentioned a lot online. 2. Will there be a chance to port the game to the ZX Spectrum Next? I'd love to put the physical version on my shelf next to other gaming gems for that PC.
Yes, the game now sounds! I see the intro screen has changed and the settings menu has been fixed. Thank you so much for the fixes! The joystick controls are excellent, although I didn't get past the second level, which is noticeably more difficult than the first. I tried playing with the mouse, but there are some oddities, such as the fact that you can only move by holding down the left mouse button. I don't know if this was intended or not. And maybe it's just my imagination, but the mouse feels better in the center of the screen than on the edges.
Thanks for the reply. I ran the game in CSpect and MAME emulators and the result was the same. The core has indeed changed over the years, but as far as I know, even the oldest games can be run these days. Perhaps you're using something very rare or specific for playing music. Or emulators don't yet support the required feature, as was the case for a long time with the game Atik Attack. If you run into any difficulties, we have groups on Facebook and Discord where you can always consult with experienced programmers. If you want, I'll make an announcement in the groups so that people who have computers can test the game on real hardware. I wish you success. You have a wonderful game, and I think it will eventually be high on my list to play.
Hi, thank you so much for the game. I'm already trying it out on the emulator - the gameplay is smooth and fast, I like it.
I'd like to ask. I'm having issues with the control selection screen. Specifically, the frames around the "Joystick Kempston" and "Back" text don't align with the text. I also can't remap the keys properly; many keys don't respond (for example "P").
There's also no sound or music in the game itself. Is this an emulator issue?
Congratulations on the release; we've been waiting for it for a long time. I might be the first person to finish the demo. I suggest introducing footstep sound controls – turning them off completely or changing the frequency (ideally, this could be a single setting). Are there any plans to further refine the game engine? Or has the main idea already been implemented?
I can't believe it! I didn't think it would be out so soon. Will we have it before the New Year? I'm enjoying the paper copies of the magazine; I can say the paper quality is better than Crash Micro or Next. The only thing I'd recommend is changing the font, as it's quite thin and a bit difficult to read in this format. My apologies. I wanted to write you a thank-you note back at the beginning of the fall, but I've been so busy that I haven't gotten around to it yet.



