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Good story, I enjoyed it and liked the option to just shun the light, even if it morally for me is the wrong choice, simply having the option to not play can be a fun option.
Leonhard
Creator of
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Thanks for the nice feedback.
Those save spots were intentional, you can even go off road when you are fast enough to clip out (also intentional, clipping my favorite game feature as someone who speedruns casually)
Also I am not sure if you can reach the end properly, past sound barrier it gets tough, but probably with enough luck and cars flashing over you intead of hitting |-')
Sorry to hear that. Could it be that it was key blocked because you pressed too many? Depending on the keyboard some keys block others out.
I just tested it and they do increase speed for me, but there should be enough other options left for you to go so fast that obstacles will no longer visually load in.
Does not work on mobile! Just kidding, part of the dev team here.
Just wanted to give everyone my personal opinion. This topic took a tool on us. For people that know the GMTK23 game from us, we went crazy on the idea of role reverse by reversing the role every stage, creating a hectic unique gameplay scene. But built to scale was humbling, since we could not see deeper meaning in the topic, but we knew literally scaling something was not an option and the recursive Tower Defense idea was scratched, so we ended up building a game about a literal scale... that really does not have a lot to do with weight |-')
I still hope you all enjoy it! \o/
Ps: See you again in a year at the latest o/
I think you might be mistaken about something. If the car came to kill you it would simply be Frogger, but this is Reverse Reverse Frogger.
You are the cars as well as the frogs and play through iterations of the same scene.
If you did not even get to the point where you are the car, I must say, you missed out on the best part of the gameplay.




