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Leonature

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A member registered Jul 19, 2023 · View creator page →

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ayo this is actually pretty neat and well polished. Game mechanics are fun, art is coherent and music is ok.

Dang sorry that your fps was lagging I didn't have time nor the knowledge yet to optimize it for lower end hardware.

Tnx for trying it out. Some of my thoughts as a dev while watching:
-Why are you sliding so much hahaha
-It was quite interesting that you tested every mechanic like if the enemy reaching you did anything.
-Awesome to see you looking for the coins.
-I didn't realize I made a couple of mistakes in the level design where the obstacles were too high for the capsule.

Some personal critique: Walking is too slow, grass is too bright, building textures are visibly low quality, some level design was confusing(fork in the road), the trees have visible backward facing normals(should be double sided if doing a cross billboard).

I gave up after 10 minutes of endless walking and the level design midway had no indication of where I'm supposed to go. Also no point in killing zombies since I can just run past all of them. The pickup had low hitbox so it was a bit annoying. Good job on finishing though.

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Hi this is my first finished game. Please tell me what you think about it if you play it till the end :)

bro is probably submitting to every gamejam he could find even if it's not relevant to the theme(psx style and "something changed").

uhh I played it, chose yes wine yes pizza then shat on the toilet and game ends. Not sure what's supposed to happen there...

ok that was pretty cool. Came here to check what the winner of the last game jam looked like. Simple but a bit intriguing. What I'm most amazed by was the way the background forest canopy looked. The pixels were the same size no matter how far the trees were. Is there a name for that technique?