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LeonaidesBB

13
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A member registered Jan 27, 2023 · View creator page →

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This left us aching for more at the end, felt like it went by in a second in the best way possible. I second the opinion of too little saves but would say even with that it's a solid 9/10 experience.
Keep on doing your thing, can't wait to play more of your games^^

This was fun, the resources moving around and the animation when collecting felt satisfying. Couldn't get past stage 2 it's definitely a challenge!

the time I played had me entertained!

fun game loop and satisfying reactivity on the sfx and camera shake! Reached to the 4 tentacles and size 10

Absolutely give it a shot, will be wishlisting it the moment the Steam Page drops <3 ! 

such a blast! Sucks you into the puzzles immediately, by the time I realized it, had beaten the game!

Love it! The core, I'd say, has a ton of potential for expanding, it took almost no time to understand what I'm doing and then a ton of feedback comes your way each run with just a few decisions required from me during the deck building phase.

Also love the balance of thinking strategically during the deck building to moment to moment combat during the actual round!

The bomb jump is so fun!

Love it so much! It has such a strong character and the mechanics are easy to learn but the mastery keeps you going!

Absolutely love it! it's so calming yet engaging at the same time, really strikes a great balance!

Lovely game! Had me in the zone, it's just enough time pressure to keep you on your toes, learning to navigate the cube becomes almost "natural". Like I'm so focused on getting the thing on time, the actual knowing where to turn steadily happens on its own.

(1 edit)

Hi SunForge! 
Thanks so much for the comment, I hate that this was the initial state you got to see it in. Yeah the UI was a mess as I wasn't using proper UI Containers and it had 0 responsivness to resolutions other than the one I was developing in.

We actually just released version 0.6 which fixed this, if you still wanna give it a shot, it should be up on itch^^

Additionally all the textures we worked on are currently not loading in WebGL, that's why it's all grey but I'm working to solve that with 1.0 as well as add some progression and replay'ability.

Thanks! Hoping to push an update version with all textures + a shop (where you can spend the cash you got) and randomized "table" progression very soon. Along with properly scaling UI, right now it's a bit of a mess.