It is a bit hard to get to the end, but I really love how the item you collected are shown as a picture, as well as the floating and dancing text choice. I like how this game having so many choices. I understand there is a word limit, but maybe there could be more description of the item picked and explain what happened can make this even better.
Leon Gu
Creator of
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I love this kind of simulation game, although I have played a lot of those simulation and management game with scenes, the pure text simulation creates a different feeling. What shop 2 sells is crazy like the nuke. But I do think the money earned compared to the price in the shop is a bit unbalanced, maybe some ingredient could have a higher price.
The timer in red color stands out from the text and definitely pushes player to make a quick decision. I love " you've been caught!" at the end is shaking and creates the terrifying vibe. Making each decision is very interesting, and it brought back some amusing childhood memories of sneaking things past my parents. It would be interesting if the things we are trying to find are some even more outrageous items instead of a toy.
I like how you using concise text to tell the story, it creates a fast pace and creates the tension. The 30 seconds pushes player to make fast choice, but I also agree that an actual timer in the game would amplify the sense of urgency that such decisions must be made quickly. Start from the middle makes me kind of lost what is the senario at the beginning, I think a entry page that tells about the overall scene would be helpful.