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lemonlab

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A member registered Sep 02, 2023 · View creator page →

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Attempt 2: second and third zombies actually can be trapped - in small rooms beside their spawn locations. And freeze mechanic is a bit more reliable than I initially thought

Seems to be an unfinished game. Player can possess some boxes and move them around the room. Cats tell you some story, and then you just walk out of the room and you've won, hurray. There seem to be another room on the level, but I wasn't able to access it. Also player can clip out of the starting room if after starting the game you move backwards to the wall and then move to the left to rub against the tall box.

Great game! One of the best I've seen in this jam (just personal opinion). Gameplay is engaging, sometimes challenging. Has multiple levels and bosses. Cool atmosphere. Sky reflecting in puddles in first location looks nice.

Some difficulties I've encountered:
- game seems to loose focus when fullscreen button is pressed, so most controls aren't captured (arrows, WASD, space). Found that focus can be regained in fullscreen mode by pressing right mouse button on the screen, afterwards everything starts working
- discovered what jump does only by accident during bossfight: jump allows to jump over bullets! which is quite an important ability to have
- levels contain a lot of single objects with colliders like bushes and torches. I've been stumbling on them, especially at the beginning - this makes them bullets somewhat harder to dodge
- there was a couple of corners with some items (a pot and a turret) that were partially obscured by health UI, red potion
- managed to buy all of the health potions from the seller before making it to the final boss. It didn't stop me from finishing the game, but I was hoping for a restock :D

Good game! One of the exhibits scared me for a moment :D. 

On difficulties: mouse was too sensitive, a menu button seemed to partially go outside the screen border, and at the end I wasn't able to ring the bell because I fell in some sort of pit with a scary balloon and game froze(?)

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I wasn't able to complete the playthrough due to zombie being a nigh unsurpassable obstacle. The first one killed me like 5-7 times, and each time I had to make my way from checkpoint through all them fire hazards just to try some other method on it and fail. The zombie is faster than player, great at pathfinding, hits hard - approx 4 times and player is dead - and there is seemingly no way to put it down for good. Gun only slows it down a bit for a short time, at best freezes it in place for a second or two  if you use all charges at the same time. All of this coupled with narrow corridors made zombie a real barrier. Though I have to admit it might be a skill issue on my side.
At last I've surpassed the first zombie by luring it into one of the far rooms from which it had difficulties exiting for some reason. Second zombie further in the game seemed to not have such weakness, so I stopped there.

Other problems:
- gum gun has only 3 charges and needs to be manually recharged if those are spent in quick succession, and after recharging it might not fire right away for some reason
- flaming pipe traps damage player from a great distance, like 1.5-2 meters away when seen from the side
- health UI isn't super intuitive: long green line isn't health but some pulse indicator
- pipes require two shots from the gun to neutralize, and it seems like they reactivate after some time. Replumbing them is a bit annoying due to low rate of fire

On a more positive note I liked space setting, and gun idea is great!

Nice game! On my second attempt noticed that possessed children might already have some candy collected

Loved the seamless transition back to the menu! Wasn't expecting it :D. In general cool camera movement transitions in cutscenes. Graphics are lovely, especially on the interior of the house. Saw a white rat in the corner!

Encountered 2 problems while playing: lag - it was like 3 frames per second on my machine while outside the house. And I had hard time figuring out controls to possess children, found about [V] key after checking the game page.

Found it quite hard to read the dialog and tune the frequency simultaneously, mainly due to the need to frequently switch between text field and signal pointer, while they are far from each other

Cool special effects on the menu buttons!