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Lemonade

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A member registered Jun 30, 2014 · View creator page →

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Incredibly easy to pick up and play, and with a solid amount of content and strategy involved. It's rough around the edges obviously, but all the potential is there. I'm excited to see what you do next (be it an update or a new project).

I regret not reading the comments before playing! I also ran into the well bug: after defeating the enemy side, if you can't move your units to the well, the game softlocks. Shame I probably won't see the ending.

Still, this a lot of fun and has some really solid QoL for a game jam game!

Very cute game. Too much backtracking between long, empty rooms. Combat is a chore and the power cell items do nothing when they could've been much-needed health upgrades. 

The puzzles in the icy section are easily the game's high point- fantastic job on those. Same thing with the elaborate cutscenes.

The orb-shooting statues and precarious ledges overstay their welcome after their first or second appearance, and I'm baffled to see them used over and over. The final dungeon's corridor, which is nothing but orb-shooting statues and precarious ledges, is the most tedious thing I've played this year so far. I'd rather do one of those mouse cursor mazes that end with a screamer. The fact there's a combat room right after (and the fact you can get there without the key) is just sadistic.

Most importantly, when making a game, you should pick ONE of the following:
1) A cutscene before a fairly tough final boss, and another after the first phase
2) Unskippable cutscenes
You can't have both.  Not in The Year Of Our Lord 2021/2023.

So yeah I'm not beating this game. Pretty fun romp until the last 10% and a lot of care was put into this (you didn't have to make fully functional maps, but you did and that's fantastic). Overall, that love still shines through.

(P.S. The turrets in the second mage-bird showdown can still shoot and kill you while the boss plays their defeat animation, which locks the player into place. Probably the only bug I've found though, which is good!)

Fantastic presentation, and I was intrigued by the story. I got stuck in the "but I wonder if she keeps secrets from me" spot (next to "I don't keep secrets from my beloved") and couldn't get out, which I guess has some amusing symbolism. I wondered if Esc would bring up a menu and found it softlocks/quits the game. Oops.

It'd be unfair to expect fixes to a 3 year old LD entry, so let this just be a note to future players :P

Oh wow, this made my day, you have no idea!

I'm glad you liked the game. I'll be remaking it at some point in the future, so your playthrough is going to be super helpful for determining what worked and what didn't.  The new version will be much faster paced, among other things.

Asteroidal is the "official" name but I've 100% considered going with Steroidal... I think that's what the hardest difficulty setting will be called.

Anyway, I'm digging your channel. Good luck with your future Let's Plays!

I've been really excited to try out your game! The graphics are godly, from the ships to the results screen. And there's a great attention to detail, like how the guns and their projectiles align.

The difficulty is brutal though. Unfair, even. And obviously it's pretty short. The timed bombs, which are cool enemies despite being almost impossible for me to kill quick enough, show up like two times, and that's a shame.

All in all, pretty awesome. I really hope you'll keep working on this after the jam.

Has anyone found a way to get the orange seed in new game +? (I have four seeds so far but the jump leading to this one seems ridiculously hard, even from the floating temple's column.)

You know that place where you got the orange leaf? Nearby there's a + shaped wooden wheel. Have you tried swinging the orange leaf at it?

(I know I got stuck here, because it didn't work for me the first time I tried...)