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leksico

15
Posts
5
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6
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A member registered Sep 27, 2018 · View creator page →

Creator of

Recent community posts

Cool concept but start again for the begins hurts my soul haha

Is like a Simon Says on steroids, really like the art style

Is a nice idea but feels very hard specially at the start when you have to figure out the mechanic. With some more balancing introducing the mechanic and making it difficult is going to be a lot more fun

Really nice art and like the roguelike mechanic, biggest issue would be that some broken things like the door make it a little bit confusing. But with some more polish would look really nice! At the end, it is very little time

Nice concept! Really like how diegetic the UI feels

Nice idea and really well executed and polished!

Agreed with the comments! The issue is that is hard to figure out the controls, but once you get them seems like a nice idea and fun to play!

Thx playing! Really appreciate the feedback

Thanks for playing!  We could have the grid as a "difficulty" setting 🤔

Thanks for playing and the feedback!

(1 edit)

Thx for the feedback! 

Yes the Grid we noticed too late about it. And the walls collider we noticed today, it was not happening in Unity.
Turns out, we needed to tick some random checkbox in the Sprite Sheet import settings for them to work on Build x)

Thanks! We agree on the Grid will be make the game better, but by the time we noticed it was too lated 🤣

Thx!

Really interesting! Love the mood and the idea you wanted to convey

really cool!