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Lekr

16
Posts
9
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7
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A member registered Nov 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you! :)

(1 edit)

Hey there! Thanks for playing the game, it's so cool so see you're back after playing the original version :D

I think I forgot to enable the 64-bit setting before building the game. I've been working on an update with various tweaks and bugfixes before I start adding new content such as abilities, environments, and block appearances. I will take the issues you described into account and will try to include fixes for them in the update!

Hey there! Thanks for letting me know, I will look into it for the next update.

Could you please describe what makes the physics annoying to you? Then I can try to look for a solution. Thanks!

I'm glad you had fun playing the game. Thank you for the suggestions, I will be looking into them soon!

Thanks for playing the game, I'm glad you enjoyed it!

I'm curious about the issue you had when launching the cubes. I'm not really sure what you mean exactly. Could you elaborate on it, please? I would love to fix the issue :)

I thought it didn't make a lot of sense that you just need to stand in the grass and spam the attack button to get coins. There were no enemies to hit in the grass.

Works really well and the cubes are satisfying to hit! I see the blue cubes give -3 points, however since they look the same as the other cubes but just blue it doesn't really make sense to me why they would do that. They don't really stand out as something you should watch out for, unlike the bombs. Otherwise it's pretty fun :)

I think those are pretty cool ideas! Thank you for the feedback :)

There is a nice variety of interesting enemy/obstacle types, however I could just beat the game by going down and spamming spacebar, so there unfortunately wasn't much of a challenge. Also I would suggest adding some sort of background (can be very primitive to match the rest of the game) so it's a bit clearer how you're moving across the map. I think if you make it more difficult, maybe by adding more interactions with the enemies? it can turn out very fun :D

Also my antivirus thought it was a virus :(

Nice little idle clicker game, I like the theme of it. I was able to get to the Pyramids :)

Though I feel like the upgrades are pretty cheap after buying the first upgrade of a layer. For example, to unlock the secret tomb it costs 500k but the next upgrade after costs only 50k. Also it could be made more clear in game that you can scroll up for more layers, maybe with a scroll bar?

The flashlight and the ambient sounds made the game feel pretty spooky which was nice but I had no clue what to do at the beginning. From the description of the game, I understood that I had to defeat tree monsters, however I had to walk around the edges of the entire map twice before I finally found one. It was also not clear how many tree roots were needed to fix the bridge so I had no clue how long the game would go on for.

I suggest increasing the spawn rate of the enemies and making it more clear how much progress you've made for fixing the tree.

This game gets chaotic pretty fast but it's fun :D

Though I did find a bug with the grape powerup: Shooting the grapes didn't seem to work properly most of the time. It was almost impossible to shoot them below Frank making it annoying to use and pretty useless.

The powerups were explained very well, however when I first played the game I just immediately went to quick play and didn't notice there was an option to see an explanation of the items. This made the first round a little confusing for me. Maybe it should show up when you press play for the first time.

Also I like the art a lot :)