After playing the demo, im really excited to play the more polished version. The mechanics so far are great, I just wished I could manually fire the gun, instead of having to wait... and I think this is my only critique so far, maybe make it more obvious to the player when the gun fires, like a countdown or a small loading animation for the gun, but you probably can come up with better ideas than me.
LeHero
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So, I played it on my phone with a controller and it worked really good, except of a few weird button mappings. Y -> jump?
But everything else worked really nice.
I just wished the enemies would give a little feedback on Hit, because I wasn’t Always sure if I hit them correctly.
All in all I think for one week, this is a great demo of what the full game could be.
As MrZombie already said, its a really good game and I did really enjoyed playing it too.
It's overall a really cozy game and you nailed the music completely.
(I really LOVE that guitar track)
Obviously this is your first game in Godot and it is absolutely crazy that you basically learned everything needed for the game (like coding in GD script or figuring out Godot's god damn nodes system...) during the game jam,
But(t)...
I've encountered a few minor bugs during my play through and i hope you don't mind me sharing them... (in case you do, I apologise)
- One thing is that you can exit the cook UI while holding an item. Furthermore you can't cancel an item "selection", once grabbed, you have to use the item. But it's only noticeable when accidentally exiting the UI while cooking.
- The second thing is when you go to the beast and click on the empty cook result, the beast goes NOM NOM NOM...
- And third, when inputing 2 ingredients of the same kind, the result has no texture.
But that does not really make the game a bad experience, it really is a nice and cozy game. Keep going. :)


