Played the demo, and it's pretty good overall. Only real issue I had was that the stealth didn't feel that engaging, and that was largely due to it being easy to bypass with the hiding spots, and lacking much of a punishment when getting caught.
A couple of things I would suggest to make the stealth more engaging would be to limit the usefulness of hiding spots, and to add more of a punishment to capture. Given how all of the hiding spots put you in sex scenes, I think it would make sense for there to be a "distraction" or "stimulation" meter that raises as you remain in these spots. Stay inside for too long, and you begin to make loud noises that draw the attention of all guards in the vicinity, forcing you to leave if you don't want to be caught. Additionally, this mechanic could also apply to any toys that you have equipped, which can make the fetch quests where you're forced into plugs and vibrators more challenging.
Getting caught in its current form doesn't offer much of a punishment. Sure, you do lose money, and I'm sure money will play more of a role in later versions of the game, but that doesn't feel quite punishing enough, especially since I would end up getting teleported close to where I was meant to be going anyway, making it more beneficial. Perhaps there could be a new room in the level that acts as a jail cell or dungeon, and that's where you get sent after you're caught, and you have to escape from there. Additionally, you can be given restraints to make escape more difficult, and you have to either find a key or talk to an NPC to have them removed. (optional, but perhaps you could be sent to a different location if you're wearing the puppy suit, the bunny suit, or the maid outfit)
The demo in its current form shows a lot of promise. I'll be keeping an eye on this one.






I was able to get the plugins working after some troubleshooting, but for some reason, enemies don't seem to attack. Even when I manually end a turn, it just loops back to my turn. On top of this, my cards don't return to my hand, as if they were permanently removed even though they shouldn't be. I turned off all of the plugins I had that affected battles in some way, and I even copied the plugins directly from the sample projects, but I still get the bug. Even when cross-referencing my project with the example projects, I can't find any inconsistencies that would result in this happening.