Fun and juicy game.
The idea of the color wheel to rotate dependently on the type of enemy is very smart.
Congrats!
Lefebvre Hugo
Creator of
Recent community posts
A very very cool game ! The effort put into it is noticeable and fitting the theme on a fast shooter game is a cool idea
The music slaps , the sounds effects , the voices .. every detail is immersive
Self destruction idea to make the player move is a good idea
Congratulations on your game , I enjoyed playing it
The prerequisite is respected
We’re escaping a monster, we can’t stop moving and only our speed is affected
The theme is also respected although colors could have played a bigger role in the game
The gameplay could have been more juicy, the fact speed slow down when moving create a lack of dynamism.
The artistic direction is cool and black and white match very well with color visibility! Congrats
The care taken with the game's aesthetics is truly appreciable. It creates a real comfort of play
Gameplay is pretty straightforward, but a good old-fashioned platformer is still a lot of fun
Controls are just as minimalist, which is appreciated in this type of game
Had a really fun time playing your game. Thanks for that !
A really fun and dynamic game, the smooth driving is a big plus for me
I had a great time trying to improve my time!
To give a bit of balance, I’d say that not being able to make shorter movements makes it difficult to collect certain colors (keyboard problems x( )
Congrats! Really appreciate the work given on player controls !
A really cool aesthetic, the presentation is a real bonus and immerses us in the game's universe (with a big plus for the music, which totally matches the atmosphere)
As far as handling is concerned, I had to restart 2 games to fully understand the game mechanics. Nevertheless, you soon get the hang of it. It quickly becomes fun to push our poor victims under the alien's beam and watch them try to rush to our hiding place in panic x)
The theme is respected, although simplistic, it remains interactive and fun. As far as the prerequisite is concerned, I personally feel that it could have been better implemented, since in the end the prerequisite is respected but doesn't really serve the game's mechanics
Congratulations, the game involves the player and quickly becomes a lot of fun. It's a great success. And the fact that it's polished makes it a really enjoyable experience!


