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Leawesome0

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A member registered 52 days ago

Recent community posts

thanks P202, sorry about the rants, I just spent like an hour getting a deathless level 4 and had a lot of time to think about the level

I'd like to clarify my thoughts on level 4 since reading the comments that seems to be a point of contention from other players as well.
The game teaches quite well to use your body as a physics object and terrain to platform on and swing about. It also teaches you to throw yourself at sawblades until the buttons are pressed and objects removed.
So in level 4, when the player is introduced to the turrets, it feels frustrating that the physics object and terrain solution is shut down by the pistons, however the level does use the 2nd approach taught to the player and the theme of the game jam. Death is an opportunity, and every time you run into line of fire, the turrets lose ammo, and if you keep running in, you will progress.
On top of this, when we get to later levels with turrets, the creative solution most wanted to work in level 4 is rewarded, effectively making the player tackle the same problem in two different ways. I don't think level 4 is too difficult. Death is part of the solution not a punishment ,but the player doesn't feel rewarded or like they're making progress until the first turret goes down, and they may not understand why.
I want it to be understood that I actually enjoy this level, me and a friend each worked to get 0 deaths on this level, but a more clear ammo reserve on the machine guns being depleted may help players understand their goal more.

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I had a lot of fun playing this.
It's short and sweet, but brings me back to playing portal 2 and trying to get minimum portals in a chamber. Trying to get my death count down was fun, even if dying is the point of the game.

The controls were simple but it helps to read the description and check controls. The main feature of picking up your bodies was cool, but a little buggy. Some bodies could vanish, some would freeze in the air, and some could fling you, but these bugs mostly added to the experience in my opinion.

The level design was pretty good, with some fun puzzles, though it's lacking a tutorial for some mechanics. Death is introduced well in chamber 1, but past that it's up to the player to read or figure it out.
Level 4 was a fun level but doesn't really interact with the games main mechanic very much, and I felt like I was being punished for using the bodies. On replay the level is quick, simple and fun once you understand it though.
The last two levels opened up for a lot of creativity to me and my friends in call to figure out how to die least. I've played the game a good 3 times now , my first run having 50 deaths and on my second run I figured out a route for just 16 deaths. 

Overall a fun time, and the right kind of puzzle game to tickle the "Optimization" part of my brain.
Peak voice acting.