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Leandro Dreamer

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A member registered Nov 16, 2016 · View creator page →

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very likely, tho the x86_64 version (and maybe even the android version) should work through their translation layers, to be tested

if i dont missremember yes, thats it, the url should be on the game's menu

you can download maps using the right side panel ingame, if the game is installed into the headset you can also use the http server feature to add songs from a computer browser on the same local network

Go ahead

Actually the revenue was waaay lower than expected, we made very little and was one of the reasons why we had to stop to work on other things :'b

just by being there it will fade the marks, u may be able to change the fade rate by setting the transparency of that rect

hi, is not managed by code but by a semi transparent background on the viewport, basically the viewport never clears the background so the marks persist forever without having to keep track of it in cpu, i think a black color rect slowly fades the marks instead

im not very familiar with Driver4vr, if it emulates vr controllers maybe

It's a VR game, so it would require VR controllers

if i dont missremember bombs and walls just break your combo on open saber, blocks hitted in the wrong direction should not give points, ill look into that later

try starting steamvr before running the game

could you link to some of the non working songs?

Some songs may not be supported

Ten en cuenta que el juego requiere VR, si estas en pc recomiendo que descargues el ejecutable en lugar de jugar en el navegador

i have only tested on the quest 2 + since i don't have access to a quest 1, not sure why would fail, have you tried running the web version from the quest browser?

unlikely

Hi, The new release have a volume slider and its by default less loud lol, one of the face buttons on the controller should pause the game, not sure how it would be on the index controllers, i don't have those at hand for testing.
In the newest release the popup boxes seem to be behaving better blocking the inputs from reaching under them, still not perfect since the color selection popup stays visible until going out and in of settings.

next release will have volume sliders :b

Current main branch on github supports chains, arcs are being work on,
i don't think we can make the offset match 1 to 1

Joycons  are not supported, only 6dof vr controllers at the moment are

On your right in game there is a menu for downloading songs

Hi, could you share more specific details on what you think makes it harder? it may help for improving it in the future

Make sure you have installed the openxr android vendors plugin and enabled it for meta headsets in the export settings

Have you downloaded and selected a song?

Hi, in theory it should just work as long as you enable the pico option in the export menu, you can run it through ADB to get any error in godot (also ensure you're in the godot4 branch)

You could try to mod that functionality into the game, the source code is linked in the description

Hi, no it will not work using an xbox controller

Hi, it should just work unless the song requires specific mods, feel free to send me the name/author of some of the songs that don't work for you to take a look :)

Hi, sadly i don't have access to the hardware to test it, but it should be possible to compile the source for the pico natively

It should be in %APPDATA%\Godot\app_userdata\Open Saber\OpenSaber\Songs\

do u mean where to download the apk file?, you can download it here in the download button on the itch.io page

sadly it's on hold indefinitely

did you check the game credits?

adorable

that's a bug that happen mostly on firefox, sorry for that :'b

kinda, the system clock :b

i think that i get hacked :'b, i'll try fix it

la version de linux muere inmediatamente despues del logo (en ubuntu 18.04), parece funcionar bien con la version de windows usando wine para ejecutarlo en linux