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ldevoto

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A member registered Sep 10, 2021 · View creator page →

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I'm working on it! The new published build should feel a bit more even, but it's still something I'm tweaking in detail.

Thanks for playing and taking the time to write it up!

I'm working on it! The new released build should feel a bit more even, but it's still something I'm tweaking in detail.

Thanks for playing and taking the time to write it up!

Really appreciate you sketching this out. The prestige/skill-tree direction in this update owes a lot to comments like yours.

Thanks for taking the time.

Thank you, that means a lot ❤️

It's live now. This update adds a permanent skill tree you keep across runs, exactly what you were after.

Give it a try and let me know what you think!

Toned it down this update.

Thanks for your feedback!

Totally fair. The opening explained nothing and leaned way too hard on luck. There's a guided intro now, and the skill tree means you're always building toward something instead of waiting on a good roll. Worth another shot if you're up for it.

Thanks for the comment!

More interesting upgrades: done. Prestige system: done. 

As for multiple maps, I've got it written down to evaluate for a future update.

Thanks for the feedback!

Added a batch of new upgrades and effects this update. Appreciate you saying it straight.

Excellent feedback! The game leans a lot less on luck now, it's much more about the decisions you make in the new skill tree. And on the radius point you raised: that concept never quite convinced me either, so I rebuilt it from scratch as a proper shockwave. It feels far more natural that way and reads a lot better in play. 

Thanks again, genuinely great feedback. 🙌

Heard you! New upgrades and buffs went in this update via the skill tree. Thanks for the feedback.

That was on me. The early game explained too little and left too much to luck. Added a proper onboarding and more guided progression this update. Thanks for sticking with it long enough to tell me 🙂