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LBmaster

4
Posts
A member registered Jan 21, 2026

Creator of

Recent community posts

sent, thanks

@Josh can you send me your Discord name? I get so many friend requests from my job, that I probably ignored yours ^^

another programmer here xD. I've been coding for 11 years now, studied IT here in Germany and started working with Godot around 6 months ago. I think I already got a very good basic understanding of how Godot works, but working with someone with a bit more experience would definitely not hurt. I'm currently working on a prototype for my factory / automation game you also find on my itch,io page. As you might see there, I'm not great at creating assets and I would definitely be interested in further collaboration after the jam, because I'm also looking for someone, who can make the graphics for my game who I can pay and having worked together before would be a great start.

Well done game. I do have a few things to point out though. I've been a bit confused by the upgrade system. You have to click on details and then level it up. Since this is one of the things I do very often, it felt odd I have to open a "Details" menu first. Also on the maps I did not know where the enemies would come from and want to go to. That can definitely be improved by showing the possible path they will take. And last thing that felt off was the speed of the game. First of all it took me a while to understand that the rocket will game the game play faster. Maybe just with x1, x2, x4 as a text instead of filling the bar and even the highest speed felt too slow, especially when the enemies already passed my defenses and just had to make it home. Overall I would say it's still a very solid game and I enjoyed playing it