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A member registered Mar 30, 2022

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(4 edits)

ok, so, very good atmosphere, very good music. This game to me is a "lights off" game, meaning no room light and not watching anything next to me while i play for the desired atmosphere which is a good thing, something most games dont get. writing this as I play. First off, mac currently doesnt work unless you do the terminal commands that you said to me elsewhere and i think you should just have them in the description until you do get that thing that you said you needed done done. so, I have a couple of minor complaints, like i said, writing this as i go

1: animation lag: it exists. it shouldnt. I dont want to have to stop, wait a moment for my moving animation to finish, and then be able to press the duck button. I also dont want to have to wait after pressing move before movement starts. Animations are very nice but they have to be snappier between them. 

2: I want to be able to just duck while moving, i dont care if i can move while ducking, thats a different question and more one of game-design, but i dont want to have to release the movement input to be able to duck, just let me press duck to stop in my tracks and, well, duck. it instead aims down but there's already a separate button bind for that. maybe that is done because up while not at a ledge aims up, but maybe make that aim directly up or something instead of forwards-up. that as an aiming option could also allow for better times fighting flying/ceiling-based enemies (if standard enemies will be a thing) or bosses (edit: ok so i can look up when i am squatted)

3: thought the jump patch was in, i guess it isnt for the mac version? or maybe i just managed to download the older version. honestly though it does feel fine without jumping ability for the stuff until the first boss so i dont think its really ALL that much needed 

4: it is a bit hard to tell when there is a "box" to climb on, they sort of blend into the background easily. the visuals are very nice but that might have lead to depth being sacrificed a little bit. I am sorry i cannot suggest any real solutions, but it is a bit of an annoyance. so far has mostly been an issue in the hallway before the stairs, the one after the water is much clearer but some are still a bit harder to recognize

5: cant stop running. when i tap the run key it makes me run. good, right? not quite, it makes me run until i entirely stop what i am doing, including letting the "stop moving" animation finish, if i try to move again before ive come to a COMPLETE halt, i still run. My suggestion would be make it so i only run WHILE run is held

6: probably could have gone earlier but the walk-start moves me back a little bit. i think that this is done to keep your front in line but this might also be able to help alleviate 1 by having it so that you immediately start with a step forwards into that position instead of a step back. think about it, when you start walking from a standing position, you step forwards. steping back also means i cant move just one step further to move closer to a ledge without it taking like a full second. micro-adjustments shouldnt take time.

7: in the water walking left there is a tiny ledge, it doesnt have ANY visual identifier and should just be slope like the rest of it

8: screen flickers a tiny bit when i climb ledges, not sure if this is intentional or a potential result of resolution or of something else

9: looks a little weird walking on the invisible floor in front of the big scary symbol circle. just add a line for the floor or something so it doesnt look like your floating. this one is just a tiny little complaint, sorry

10: would like a visual representation of health. if there already was one it is hard to see and I could not identify it

11: a save before bosses would be nice, it does suck to have to trek all the way back to them from the start. it is kind of long and there isnt anything to do along the way if youre going back through it.

12: it is confusing that "prime" charges for a brief period and then shoots, and "fire" does nothing. what i would have is something like the charge-beam in metroid where you hold to charge and then release when youre ready to fire, which means you can be more intentional about your aiming, however holding one button to charge and then pressing another to fire could have a more "tactile" feel to it, or how it is now could work with some getting used to, in which case remove the "prime" button and just label that function "fire"

13: after dying i couldnt turn arround

sorry for the negativity, the game just seems very cool and promising and I do hope it reaches its full potential

(edited because i didnt see the "prime" button when i rebound and another comment told me that it was a thing and how you fire so i went in and tested that that worked, which it does, hence the current "12" but i havent gone through to be able to kill the crab)

oh thank you! Google had showed me that there was a terminal workaround but I didn’t understand what they were trying to tell me to do so this should be it I guess

Very fun, though some things are a bit confusing on how they work, like its easy to forget the mechanics of something after you picked it up and for the things that you start with it took a bit to figure out what the assasin special thing does, and when Im in full screen it cuts off the edges so i cant see the pause button and i cant see how much money I have

Not sure if there is a more official place like a spotify but he's got the music on their YouTube channel. also called bearsharktopus

Hello. I tried playing but when i tried to open it said the file was damaged when I tried to open the game (zip worked fine). I was trying to play using a mac with OS 11.6, so it could be that the mac version doesn't work or that it is only for pre Catalina (10.15), which removed the 32-bit processor, and the game is 32-bit only? 

ah, ok, thanks

how do you access acts 2 and 3? I’ve seen YouTubers play them but I can’t find it for myself, like I can beat act 1 and then it ends. I’m using Mac and ive tried on both the steam demo and the itch download here and neither let me move on

no problem, happy I could help with such a great game

ah, ok, thanks, I think I just missed it. My resolution is I think on 1200x800 and the one right below that was the one with the slightly wonked-out textures

the build does work and the game is... ooh i think we have something special here. Still though, pretty weird that Steam doesn't think it will, I wish I could help more.

On an unrelated note, would there happen to be a FOV setting that I may have not noticed or if there isnt do you have any plans to implement one in the future? personally i would like just a slightly wider one than at least the default and I know the desired FOV can be different for each person? either way, im very pleased to say that on my slightly out of date and heavily abused MacBook Air (too many 4x games make battery go fat), with only a tiny bit of fiddling in the graphics settings, it was able to run very smoothly, though when I lowered the resolution (not necessary for it to be smooth, though other games it often is so I tested that), the selection boxes were weird and glitchey, like the little box of light around an option when the mouse is over it, they looked slightly fragmented with the resolution just one thing lower than the default and that was not there for the default. Could be a cool effect but I assume it isnt intentional considering it is inconsistent between resolutions. Good luck, and I am looking forwards to the full game!

when what OS is out? Catalina was 10.15, the current one is already past that. The issue that might be present is that that was the last MacOS to have a 32-bit processing, the ones after that are all only 64-bit, I believe, I’m not much of a computer guy. I’ve got a bunch of other games that I got before I updated and am no longer able to play because of that. 

Actually, sorry, I typed all that up and then I decided to try and testing the download, the one on steam, and despite the warning it does work, so I’m leaving what I typed up because it might be relevant at least at least just something you might wanna think about. This is the first game at least that I tested though that was able to play despite that warning. I am very excited and hope I can run it at a reasonable level of smoothness

i haven’t tried downloading it from here, but the steam page warns that it isn’t comparable with post Catalina OSs and I couldn’t find anything specific here if it would or wouldn’t, though I might just not know where to look. Thanks

this looks really cool, but I was wondering if I will be able to play on mac OSs after Catalina?