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lavallure

35
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36
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A member registered May 18, 2020 · View creator page →

Creator of

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(1 edit)

That was fun! I got 0 time challenges and 6 jump challenges, I think I’m too slow XD. The music and SFX are great too! Dunno if this feedback is useful, but I got noticeably better at the game after playing the credits level, because there was no fail scenario XD.

It can be unfair, but it’s very fun! I even enjoyed when it throws impossible patterns at you or suddenly traps you XD. I got to 688. Great game.

This game is really fun! It’s challenging at first (took me 4 runs to go past the second stage XD) but when you get some good cards there’s a lot of cool interactions you can use. Like using a daruma with your last mana to get a +2 scroll and a copier XD. Very satisfying. Sadly, I found a bug with the copier that would make your mana overflow when copying a card that costs more than your remaining mana. Aside from that, impressive work! Everything is very solid and works really well. Nice animations too! This was my deck: image.png

Thank you!! A physical release sounds daunting, I don’t think I’m ready for that XD.

Thank you!! :D

Thank you for your kind words! I’m glad you had a fun time :). You’re right about the time limits. Games get faster every round, but they also get more complex, so you need more time… in the end I prefered to give more time so nothing feels unfair. I’m still working on that though XD. I looked up the jam, that turned out really good! If you ever host another and have any questions about how I did anything, I’d be glad to help. I think my favorite one is the one with the fish… it just turned out looking so goofy XD.

That’s what I hoped for, glad you enjoyed it! :)

That would be great!

Thank you!! :)

This game is unbelievable! Very impressive how you designed the moveset with only 2 buttons, it’s quite intuitive. This would be so fun to play 2P!

I beat your score! XD image.png

It was a little hard at first, but that was fun. If the ship moved on a grid, I think it’d be much easier. And the music was really good!

Ayyy, you’re playing on DMG! I tried my best to make it run well, but in the end I didn’t have time to make sure every game does. I hope it runs well enough. Thanks for playing :)

Thank yo so much! I wanted to make it playable on DMG too, but I was running out of time and couldn’t make sure it runs properly, so some games are kinda laggy. I’m happy you had fun! :)

Plays and looks great! So far at 3/5 batteries and finding it hard to navigate without a map too. I also noticed the dialog window opening and closing every message feels a little slow. Cool game!

Thank you!! I tried to use every scene and make something dumb with it so people could have a laugh XD. I’m glad you liked it!

Cool game! Max score was 270. I liked seeing the different environments and enemies as you progress. The animations are really funny! XD

Cool fishing mechanic! I loved the vibes, and little things like being able to move/fish while on the phone or the rig bouncing off collisions were really neat!

This is lovely! Very charming art and characters. I really liked the “papers, please” gameplay, very fun and well done!

Great music! The movement was really fun with the knockback, but a little unwieldy. Got walled by the boss with the bombs.

Thank you!

Thank you!! Glad to hear you had fun!

Thanks for playing! :)

Thanks! GBStudio can do really cool things :)

Eggpreciate it!

Thank you so much! Glad you enjoyed it :)

The combat is there just to make you feel stressed out when you leave the egg behind, but it becomes less frequent over time. I’m sorry if that was annoying XD. And yeah, I see people are getting stuck on that puzzle where you make the egg drift, but I don’t see how to make it more obvious. Maybe the layout is too confusing to notice the stream connecting the rooms? Thanks for the feedback and I’m glad you like it overall!

Oof. I’ll look into this. The egg should have drifted down to the tile below.

🥚

Thank you! I’m glad you liked it :)

That’s right!

(1 edit)

After you light the campfires, you open a path that leads to a dead-end room with a button and a bridge. If you swim south from the bridge, you'll notice that you end up in the last room.

Solution: Place the egg on top of the bridge and then remove the bridge from under it.
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Thanks for the report! I was able to find out why this happens, and will fix it as soon as I can.
Edit: It's fixed now!

Thank you! I'm glad you enjoyed it! Yes, pixel movement can be tricky... I was more interested in seeing if I could than if I should... XD

ty

(4 edits)

That shouldn't happen. Which area was it? Can you reproduce it?
Edit: It's fixed now!