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djuloh

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A member registered Dec 01, 2017 · View creator page →

Creator of

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omg !!!

Thanks for playing ! Saw the video, I cringed at some terrible language faults ("hitted" ? Seriously me ?) in the game's text, whoopsie doopsie... 

Well, for the system, I'm not really sure : for our test, we nearly all had very correct laptops, with intel core i5, and nvidia GTX graphic cards (never tested the game on another composition than intel proc-nvidia gc) . Personnally, with a GTX950M, it runs smoothly. On a classic iMac, it went well too, with max graphs. It's not near well optimized,  so in theory in Medium or Low it could run on a toaster, but again it's no certitude.

If you attack the hound while he's attacking, he's knocked out even longer than the monkey. It's an enemy a li'l tougher, so the delay to knoch him out isn't enormous, and I can fairly understand that as the battlefield can be a total mayhem it can be hard to analyze precisely the enemies move, knock em down at the right time, then use an ability with a count timing and stuff like that. Same for the dash coming after 3 base attacks in a row.


But if you had a good time overall, that's okay for me ! Thanks for the feedback m8 ! 

(1 edit)

Haha, thank you for the feedback. Yep, I ended up doing the traduction a li'l quickly, and it must have been alot of errors in it. I'm gonna reread myself and correct it.


As for the fight, I agree ; it's a feedback that we had alot. I'm not sure if i'll rework it, even if I want to, but it's have been a long time since I worked on the project and as I was not a main programmer I wouldn't like to disturb my pals, who have now other stuff to do too. 

The wound cooldown is indeed the most frustrating thing, and it's punishing for being not careful : We had to respect intentions, and to really 'force' the player to use them so we can say 'hey the powers are essential as we said in our game document right'  (even if that's a bad way, I know :'(   ) . Therefore there's some things that we couldn't indicate inside the game, like you can hit the Boss and it's hands when they're down with every abilities, you can hit with the stick inside the shield, etc etc. , stuff that's useful to the player for doing a better fight and preventing himself from being assaulted and hit by every mobs :P


Do you think that would be worth to put maybe a read me, or spend some time working on some visual feedbacks to indicate that ? Could that compensate the wound and base fight problems ?


Thank you for the feedback and for playing anyways !  :D 

What's you're doing is really cool, I already saw you play my pal's game Aube and a bunch of other student/indie games, and that's really cool of you

Thanks !