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LaurentK

57
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3
Topics
3
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A member registered Jul 30, 2017

Recent community posts

Beautiful and very touching !

Congrats !

(1 edit)

That would be nice :)

I tested your C3 export, it works !

One thing about it : for given height and width value in google font to bitmap converter, these values are to be doubled in C3 SpriteFont properties. Example : in google font to bitmap converter, width and height are 30, they should be 60 in SpriteFont properties (see img)

That is amazing ! Thank you ! 

Do you think in the future your tool may accept fonts others than Google's ?

(2 edits)

hello ! What a wonderful pièce of software ! I suggest you provide with an export module to Construct 3 sprite font. https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/sprite-font

Check for Spacing data

Inspiration may come from https://www.construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038

Look for exported files. 

(1 edit)

Hi Robin, I'm in the process of translating Coat of Darkness to French (and also make a French commented little game template. I'll let you know when it's done) and I was wondering if you plan to support images in a near future. It would be great to be able to display a location image, NPC's portrait and why not images for objects in locations. Amazing work so far.  (BTW, I'm the Laurent Gontier you credit upper in this page)

Ca me paraîtrait tellement évident ! Il faudrait suggérer aux profs. En tout cas, les responsables de lieux de patrimoines gallo-romains semblent avoir été conquis. 

C'est absolument formidable! Savez vous s'il a été joué en classe de latin, par exemple ? 

Lovely game ! It makes me think of Sabine & Griffin, a series of book in the 90's by Nick Bantock turned into an interactive experience. 

Thank you ! It works now :) 

In a previous message, I asked you if it was possible to allow json import and you asked me about what json structure I was using. The answer is Construct3 json. Here is a link to a sample of it https://www.dropbox.com/s/2gd33743vj8ytls/ActionsScreen3.json?dl=0

Actually it has this type of structure : 

{

    "c2array": true,

    "size": [

        5,

        14,

        7

    ],

    "data": [

        [

            [

                0,

                3,

                "",

                "Choc électrique ! Vous avez oublié de débrancher.",

                "",

                "Niveau 3",

                ""

            ],


Thank for your good work !

actually Gatekeeper is not involved here. When I try to open the app, a window's prompt says "GridlessDB.app is damaged and can't be opened. You should place it in the trash". Here's a screencap (in French)

Hi !! I just downloaded the last update for Mac but it won't open and says it's damaged and should be placed into trash.

Thank young don't be sorry for late answer. 

Actually structure can have various structure but I send you through mail a json for a simple dialog system

Laurent

Thank’youn! And about the engine, think’about it !!

This type of game is wonderful ! Have you ever thought of making a game engine out of it ? Is it possible to freely use versifier.js and con versifier.js to make our own games ? Thanks !

GridlessDB community · Created a new topic Import json ?

Thank you for this wonderful piece of software. 

Is it possible to allow Gridless to create a document by importing an existing json not made by Gridless ? £It would be great to be able to edit  json templates from game engines. 

This tool gets better and better every update. Congratulations ! 

perfect. Thanks !

Wonderfull ! Is there any Mac version planned ?

Oh that's a very great idea !!

We need a Mac version !!

check your mail

Lovely ! Can we add our own personnalised font ? 

Happy Birthday :)

That would be great !!

Hi Kirill, I was thinking about the opening page of your test file for Tuesday, the one with the map and clickable buttons. I think it would be great if you could create a embeded module to help create visual this type of screen. 

lovely

Hi ! Well, this update is terrible for laptop users since there is no way now to navigate through the scene. Any idea on how to fix this ? 

sometimes, when I click an icon the proposed function is a bit different than wha I thought it was. Icons have a very precise langage and you are using some that are very common and have everyhere the same meaning to which maybe you should try to stick to. Keep up the good work ! I very impatient to have a full working version of Tuesday

for the interface, try something simple et straight forward. Icons have to be self explenatory.  Check Twine, their interface is very very much efficient and readable 

OK I understand function will appear with time :) Good work !

Good work ! 

So far, the "add element" button in the story block doesn't allow me to create a dialogue. Is the function implemented yet ? 

Not bad ! 

I'm sure good suggestion will appear when we use the software

Looks great. It would be nice to have the opportunity to custom the scene layout (text boxes, avatars, etc)

Also, it is very important to have a visual panorama of the story structure. This is where Twine does a great job showing the project as a tree-like schematic

Good point. 

Also look at Twine and Texture Writter https://texturewriter.com

That would be lovely :)

(oh, I saw the update. thanks for the kind word :) )

I got it ! Thank you ! 

I managed to open a project in the editor :)

Hope to see editing function coming now !

Keep upt he good work

Well, actually, when I select the file, nothing happens, nothing is displayed on screen, there's nothing to show. 

enclosed image shows the folder I'm importing :

Thanks Kirill ! I understand ! 

Well, your first example works fine ! 

But I can't load the folder project in the editor.  Project doesn't appear in window. I on Mac, tried with Chrome and Safari

Hi Kirill ! Unfortunately, there's still a problem (safari & chrome on Mac) 

Message error : Error load json file Cross-Origin Resource Sharing (CORS)

Here's the structure of my folder and, as you wrote, changed ../tuesday.js to ../tuesday.js