Disclaimer: I have not played this game, but I have read the full contents (and really really want to play it).
Noctis Labyrinth is a World of Dungeons adventure for a party of adventurers wandering into the titular labyrinth. Jampacked into this compact booklet are creative and unique worldbuilding , interesting factions that easily fit into the gameplay, encounters, and locations to be explored.
The worldbuilding is phenomenal. Rather than rely on long walls of expositional loredumping, the booklet wastes no time in giving the GM useful tools to use from within the world (quests, locations, factions, encounters, moves) and trusts that these tools will increment on the understanding of the world for the GM and the other players. The booklet then goes nto three different self-contained adventures in the labyrinth, it provides guidance on running a single one of these adventures or running them together for players with a lot of time or in a long-running campaign. As I read into some of the encounters later on in the third adventure, I got really excited for the world-building, mixing in science-fiction elements into a fantasy setting in a way that is just oh-so-right.
The encounters are short and compact. Each encounter is a two-page self-contained spread, easy to run without needing to scroll or flip all over the place. Short text sets the scene with text blocks providing additional lore for those who need it. Names for characters encountered are optionally provided as well if needed. The excellent layout design of the whole book is particularly evident here, giving different tiers of information in different parts of the spread that makes it especially easy to use and find what you need.
Two of the three adventures include special rules to keep the gameplay dynamic and unique, using these special rules to give the adventures their own personality and feel. While the mechanics of the game run on World of Dungeons (and you definitely should get it if you're running a game in that system), the worldbuilding, encounter narrative, and locations work very well in just about any fantasy setting and will give you excellent ideas for your campaign regardless of mechanical system. I highly recommend it.