Thanks so much for the feedback! I'm glad that you liked it, and even happier to receive some constructive criticism. The game is certainly still extremely rough in terms of its learning curve. I need to continue working on ways to gently ease the player into the game, and making the "Overuse" warning less forceful and demanding may be a good place to experiment.
A game about a wizard in a world with no magic
A hardcore precision platformer where you can become invisible at a moment's notice
A game about comforting miners trapped after a cave-in.
A game about scolding your naughty children
because sometimes CT scans just won't cut it.
The greatest scheme in sports since the 1918 World Series
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