Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lake

6
Posts
2
Following
A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

AMD Ryzen 5 3500U

I gave that a try and it didn't work either. The path contains only ascii characters though! According to the log it's an AMD driver issue, and some fixes involve downgrading it.

Faulting application name: OurPaint.exe, version: 0.0.0.0, time stamp: 0x68820068
Faulting module name: atio6axx.dll, version: 31.0.12027.9001, time stamp: 0x64260186
Exception code: 0xc0000005
Fault offset: 0x00000000017c8b18
Faulting process id: 0x4260
Faulting application start time: 0x1DC7D85F1393036
Faulting application path: C:\Users\NAME\Downloads\OurPaint_v0.5_Windows_x86_64\OurPaint.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\atio6axx.dll
Report Id: 9d6c1614-a271-4082-b28b-af3904a26d5e
Faulting package full name: 
Faulting package-relative application ID: 

I'm on windows but cannot run the exe? The console only displays "Enabling extra extensions: ourpaint ourbrush" and then closes after a bit of time. I have logs I can send if it helps. 

Yeah its not really clear what conditions let me fork or not. 

wait it was referencing that?? i was sitting over here thinking it was a portal mechanic and was still solving it. 

i imagined up something like this before but never thought to make it a game myself. i think it was executed really well.

i beat it in one sitting, i was absolutely obsessed. the last few levels were difficult just because it was hard to "count" where the other flagged mines were. but otherwise it was still doable, and i love how the later levels challenged your notion of which number to "trust" regarding the (not spoiling it) mechanic you introduced ahead, the colors you gave that mechanic were so telling that its really funny how ubiquitous those two colors are now for introducing a game mechanic with no words.