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A member registered Jan 28, 2024 · View creator page →

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Thanks for the idea😁

(1 edit)

Thank you for your interest in the project, however, unfortunately the code in this game was developed in a hurry and is actually very weak. There are a lot of stupid decisions in it, the correction of which I left for later. But when developing, I relied mainly on the classic FSM pattern. Most of the solutions are based on these two videos (

) (

). In general, these authors have an incredible amount of materials and tips for writing good code. Many of my projects have become better thanks to their videos. 

Game development is really a very difficult path and I wish you strength, patience and success on your way😁

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Hello! This is Royalty-Free licensed asset pack. You can absolutely use it to create and sell your own game. This is not a copyright infringement. However, as you have already understood, the sale of materials separately is, of course, prohibited.

Thank you for your interest in my asset pack, and I wish you success in developing the game!

(1 edit)

Hello! Found this tool that might be useful to you.https://ezgif.com  
See the instructions here 

Thank you for your feedback! You can use this asset in any of your commercial or non-commercial projects. Any modifications and improvements are allowed. I would be very grateful if you credited the author.

Thank you for the advice — I really appreciated your feedback. Once I return to working on this game, I’ll definitely take it into account.

Thank you so much for such detailed feedback! There’s definitely still work to be done on the game—I didn’t catch many of these details at first, but thanks to your observations, I’ll be able to improve it. I really appreciate your informative and helpful suggestions. You’ve inspired several ideas for enhancements that I’ll be working on in the near future.

Thank u, man

The problem is that with the release of Godot versions, some parameters were renamed and now the engine does not parce them, I opened the ".tres" file using an editor and replaced "margin" with "textute_margin". However, there are still other parameters that need to be corrected, because in the end the theme still looks ugly.