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lasedruh

2
Posts
A member registered Jan 15, 2023

Recent community posts

(1 edit)

Yeah, it really has. I guess, this game would be better to increase gameplay mechanics list. Also, here better be some reasons to make player don't stop playing, such as gameworld story or any kind of gameplay opportunities for progress.

Here is the average games enjoyer opinion)

GAMEPLAY

- here is a lack of tutorial, which introduces main mechanics and controls for player clearly

- it is not obvious, which of two opposite crews you are playing for

- it is not clear, what the unit classes are

- it is not clear, how these classes differ from each other

- here is a lack of a short description of the effect of the card being played

- when the card is being played, unit stats's changes should be indicated with animations, to make player clearly understand how his choise affected the gameplay

(for example: short-timed highlighting of the changed value)

UX\UI

- upper ship's healthbar is covered by ornament too much, so it becomes hard to check the health value quickly

(for exmple: make the ornament's turns less frequent/increase the ornament's opacity/move it to the healthbar's background)

- move the GLORY points counter separately, because it is hard to differ among other upper less gameplay-important counters

- unit's DAMAGE/HEALTH values aren't highlighted and hard to keep in attention

(for example: make the DAMAGE/HEALTH panel above the unit and highlight it with colors)

- in the pause menu, there are SFX/Music sliders' icons are placed wrong.
The slider, which has a note icon, changes the SFX loudness, but not the Music loudness

DEFECTS

- rightside ship's bottom pixels are getting through icebergs

- when the card is being played, the sound of the anvil clanging is too loud

BENEFITS

- the musinc and other sounds are pleasant

- the design and color palette are very pleasant too

- the right atmosphere is created successfully