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LasagnaBowl

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A member registered May 31, 2022 · View creator page →

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It was okay. The prospects of being unable to piss and shit were truly horrifying. The graphics and sound design were good and it had pretty good atmosphere. The repeated messages of "why did you do this" and such were a bit excessive but overall it gave a pretty uncomfortable and grim vibe throughout. Good for a first horror game.

Okay there's lots of funny things to say but they wouldn't be with you they'd be against you so I will refrain. Obviously this was a school project but I've honestly seen better homes built in Roblox games and there was a complete and utter lack of anything scary. A few blackouts that instantly end a guy magically appearing and disappearing in the basement and a vixen screech coming from upstairs doesn't exactly rattle me to my bones. It played good at least and it was indeed a real horror noodles so not terrible keep goin at it. (Avoid if you're scared of horror noodles you will die.)

Okay.  So obviously this is a short indie game so it gets a slack for that, but it definitely needs  work.  First of all there was a sink over carpet which is quite frankly inhumane but as for legitimate criticism the gameplay was a bit repetitive but that could be my goblin brain taking way too long to discover how to get the good ending, but the hide n seek playstyle with finding ways to delay the man and seeing the perspective of the man as he hunts you was pretty cool. Seeing the man slowly approach from the door was the second scariest part of the game with the first being the models, the models definitely seemed almost out of place and could use work for sure honestly the mama rabbit seemed like something out of a fetishy porn game which was slightly uncomfortable but that's just my opinion. Gameplay was good enough could've used better sound design and the graphics could use improvement for example for some reason the letters on the book were going off the pages but that could've been an issue on my part, however I did really enjoy the concept of looking for means of slowing down the mans approach very interesting idea. Overall alright game.

Hmmmm *brushes stache and adjusts monocle* what is there to say about this game?!? The visuals were definitely the best part it looked freakin sick. However the "spook factor" seemed uninspired, in the early half of the game it had its fair scares and built a good atmosphere and sound design was good throughout, however as the game progressed the spooks became less unsettling and more lackluster unexplainable shadow men appearing for half a second, holes, and a lake of hot sauce weren't that terrifying and there seemed to be no particular theme or threat or definable force just random things that exist for the sake of looking scary but ended up falling flat, it felt as if random concepts were tossed into a blender and it came out underwhelming. The camera controls were very silent hill like and reminded me of early resident evil, this is not a good thing, I will admit there is a definite charm to the camera angles but as with most instances of camera control like this it was very finicky and I somehow got lost off screen on a path once but that could be a fault of my own. The graphics were very pleasing, and the sound design was nice, but the seemingly random spooky encounters that didn't quite tie together nicely did end up making it a pretty bland experience and the camera controls were quite painful at times. Overall solid game but could use some improvements in some regards.