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LarsIsGaming

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A member registered Oct 05, 2021 · View creator page →

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Hi Killereks, thanks for the feedback!I've not played NG Space Company, but did spend a load of time hacking around with the 

The UI still needs some work, this was my main development focus on alpha 0.1.

Interesting thought about the modals, one thing we've been considering is having a right-hand side bar with a list of all the buildings on the map + upgrade buttons if you can afford it.

Currently there's definitely a bit of a roundabout rout to get the information you need to make decisions in the game, which is why we added the building level numbers to the main map view (previously you would need to open the modal each time to check the building level).

What are your thoughts on;
* having some indicator on the map (flashing level number?) to show you can afford a building upgrade?
* being able to toggle resource generation info on the map (along with the level)
* having a quick-upgrade option on the radial menu?
* having a _NG Space Company_ style details table of all your buildings, their current stats, and an upgrade button if affordable?

Many thanks for the valuable feedback, this is exactly what we need! And absolutely no need to apologise, constructive feedback is never harsh :D

Thanks MadMilligan! It's really great to hear you enjoyed the game. How did you find the game to play? Any problems / frustrating bits?

awesome thanks, we tried to mix it up a bit with the different types of order, really happy with how this one turned out and Windfish nailed the sprites :D

wow it looks like most people are better at this game than me (LarsIsGaming) :D

yeh there's no sound in this one, we were going to sort some music but that was the TODO that got cancelled

Awesome, glad you enjoyed it!

thanks! nice one, that's better than I can get to :D

Thanks, I thought so too (why I added the color coding). Maybe having the controls on the start screen would help

awesome, thanks! we had a blast making this one

same here

ohh nice catch, I thought we'd removed that!

Originally you had to click the deck to spawn the next card, we decided that was kind of redundant and confusing for players. Looks like we never removed that onClick handler :D

Yeh, I've played it a bunch, and just rushing green and blue mines and discarding other cards seems a pretty valid strategy.

We've been coming up with ideas to expand the gameplay, along the lines of having add-on cards that you can add to other cards on your hand to give bonuses, maybe event cards that immediately do something like give/remove tokens.

I really like the idea of having some sort of one-off price for a card though, good idea!

Thanks! I think we're going to be adding to this one, was a lot of fun to make :)

Thanks!

Thanks! Yep, we've already got some ideas for new mechanics to flesh this out into a more complete game, and we'll need to find an artist :)

thanks!

Yeh it defo needs some music and SFX. We discussed having some UI that shows the next spell, but ended up putting that into the 'nice to have' pile.

what error are you getting? This is the first time we've tried deploying something as WebGL so any info in issues is good info

Thanks!

Yeh the player health / jelly hitting the player is pretty broken and we just ran down the clock trying to get it working.

Thanks! I was planning to add at least a direction indicator to point you back onto the track (and show where you are if off screen) but ran out of time