Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LargePootato

7
Posts
3
Followers
1
Following
A member registered Jun 26, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for your feedback! We wanted to make a better tutorial except we were running out of time 😅. Also about the boss being stuck when it spawned, I found the culprit and its due to placing our spawner areas behind the collisions for our decorations. Unfortunately, I won't be able to fix it until after the Game Jam.. Thanks again for playing!

(2 edits)

Ah, I see, I'm sorry about that. I think maybe those issues might've of appeared when I exported it to a browser version? I'm going to try and fix these bugs later, and release a updated/bugfixed after the gamejam finishes. Thanks again for playing and sorry about the bugs...

Very special compared to the other games I've played. I really enjoyed the graphics. Only thing I might suggest is a hint system... I spent over 10 minutes trying to get past the first stage, I didn't realise the hammer could hit the nails off the wind wheel. After that I was stuck on the next stage, with the sun. Even so, its a very nice game, and especially rewarding when you find the solution!

Very interesting concept! The story especially really pulled me in... However, I'm not sure if I had a bug, but at stage 2, every enemy I would kill but just automatically respawn? 

Cool game!  I had a hard time time using the dash and I wished the sword moved faster, but  maybe I'm just not that good. I only got a highscore of 75, after a couple of runs 😅

Thank you so much! We really put a lot of hard work into finishing the game for the jam, so I'm glad you're having fun. Oh, also regarding the bug you mentioned, did you mean the Hunter's Nest? We're currently working on bug fixes but haven't been able to reproduce that specific issue yet, any extra details you have would be a huge help. Thanks again for the feedback!😄

(1 edit)

Thank you so much for the feedback. We definitely had to rush to meet the deadline, which resulted in leftout bugs, aswell as having to cut some corners 😅, especially for art.  Sorry about that! We're already looking into these issues.