Haha yeah I agree, it takes some time to get used to it! We wanted it to be kind of special/complex so its more skill expressive in a way, but I do agree maybe like a tracer or indicator could be helpful. Thanks a lot for playing our game and I'm glad you enjoyed.
LargePootato
Creator of
Recent community posts
Thanks, we had to make the buildings more expensive since I realised how much better it was than the other upgrades... If I had more time to playtest/tweak I would've adjusted it more so that the other upgrades and building were both more balanced, as well as the enemies. Thanks again for your feedback and playing!
Thank you so much for your feedback! We wanted to make a better tutorial except we were running out of time 😅. Also about the boss being stuck when it spawned, I found the culprit and its due to placing our spawner areas behind the collisions for our decorations. Unfortunately, I won't be able to fix it until after the Game Jam.. Thanks again for playing!
Very special compared to the other games I've played. I really enjoyed the graphics. Only thing I might suggest is a hint system... I spent over 10 minutes trying to get past the first stage, I didn't realise the hammer could hit the nails off the wind wheel. After that I was stuck on the next stage, with the sun. Even so, its a very nice game, and especially rewarding when you find the solution!
Thank you so much! We really put a lot of hard work into finishing the game for the jam, so I'm glad you're having fun. Oh, also regarding the bug you mentioned, did you mean the Hunter's Nest? We're currently working on bug fixes but haven't been able to reproduce that specific issue yet, any extra details you have would be a huge help. Thanks again for the feedback!😄

