They haven't posted an update. Until they post an update or I hear from them from me reaching out I'm not going to risk it.
NalDev
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It should work, I haven't had anyone else reporting the problem so its probably something that is able to be fixed. Just to be clear, when you press save you don't need to/are not expected to make a folder, instead you input the name the save should have. It won't be a .sav, since this isn't rpgmaker or the like, instead it'll be a .glksave - and it might not be in the same folder (it defaults to strange places, sometimes). Make sure you are saving in the directory you think you are, and that you are only inputting a name for the save and not making new folders and stuff in that windows explorer UI that pops up.
I had put it in the Discord's subscribestar channel, but I didn't make a post about it - I appreciate you reminding me (should be noted, I've reminded people several times to redeem keys if they are Subscribers!).
I'll make a post there involving a version that has some extra goodies included that still need some testing.
I quite appreciate it, I've certainly got hopes for the artist finishing the art I've paid for them and continuing to at least get the defeat scenes for the enemies out.
Very glad you like the game over all though! ^.^ I certainly have other projects as well, though I have no idea how long it'll be before they move to itch.
To be clear, there should be instructions that link to https://github.com/garglk/garglk/releases and prompt you to download it. Then you open the program, select the .gblorb file from NIP, called NIP.gblorb, and then open it through Gargoyle. There isn't anything in any of these files or programs called 'icy cave' that you then need to also download.
I'll perhaps change it back later then, most people seem to enjoy the larger enemy images and more focus on what you are battling itself.
As you develop in your comment; it would go from one static image to three, and then to a potentially infinite number. The artwork I'm getting isn't free - and I'd rather focus on 'actiony' stuff that draws attention first and foremost!
Yeah, just small bugfixes - didn't want to make a new post for each one since I had only made the normal post like 10 or so hours prior.
As for the code import, do you mean the old method I said I had to abandon because it wasn't working or the 'hardsave' method that makes a file? The file one should work, though the code one is completely broken and doesn't save variables correctly for some reason.
Its a code that let's you skip the first half of the game, so that you don't have to replay it again.
However, I'm close to releasing a version that has this feature built in (due to Inform wonkiness, 'saves' aren't actually a real thing in the traditional sense. Instead I had to code an entire save function myself from scratch). This will allow you to save progress, and for older versions without the feature - will temporarily feature a passcode that kind of almost works (at least enough to port older versions to the new version).
As for the post-grapple victory scenes, there are a few things like that in the full version - though its definitely not every enemy. Not including enemies that can be found in the first half of the game there are three, including them - its five.

