Very nice artwork and music, but at the moment I feel like the strategy is a bit shallow. Just attack until your attacked ? Also I'm not entirely sure how defend /attack work: does it schedule one action for the end of the turn ? UI could help make which action is scheduled clearer
Pretty great, it's all very neat and polished, and art style is great (especially with that glow), sound is good and there is enough incremental knowledge to make the game work
The idea could be fun but clarity is really hurting this game. What do pickup do ? What does blood do ? I didn't even understand the upgrade panel is an upgrade panel for a few runs (though was just stats). Some walls look like floor.