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laekwondo

3
Posts
A member registered Jan 04, 2020

Recent community posts

thank you for the quick reply!
Good to hear that you have something in the works already ;) - can't wait. 

It is noticeable at sub pixel speeds, 1.25 for example

Pixelated Pope

I changed TDMC code in my game and the example project to use precise tile collision and noticed that if  you move diagonally against tile wall, the player kind of studders, which looks odd. 

This does not happen with the object based collision. Have you noticed this? You wouldn't happen to have any idea how to fix that?