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Laedian

3
Posts
1
Following
A member registered Feb 18, 2025

Recent community posts

A simple, but really fun game! Visual are well made too. Good job!

My only "bad" feedback is about horizontal movement, it feels to much sensible in my opinion.

And maybe to add an endless mode to see how fare you can go.

Keep up the good work!

Good Job man, pretty amazing story you got here. It kept me interted for a couples of days (i was playng in some dead times here and there) but it was always at the back of my mind, tryng to figure out stuff.

I just have a couple questions: (rot13)


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V'z ng 98 svyrf, V gubhtug vg jnf svavfurq. Lrg V ernq nobhg crbcyr gnyxvat nobhg 00-zhfvp-furrgf naq 00-pnfrf. V gevrq hfvat gubfr svyrf anzr ohg gurl qba'g rkvfg nf svyrf. Qvq V zvff fbzrguvat?


For the rest, amazing game man

(1 edit)

Very nice game, it kept me entrateined for a couple of hours, that for a demo is an amazing time. 

About the game, balance could be better (on both your card and enemy) but is already in a good spot.

Most of my suggestions would be about quality of life details, like giving more info about keywords (like the explosion ability), and maybe the possibility to see how card can be improved at the camp fire (more then once i didn't risk a card becouse i feared that the power up was actually a downgrade for my deck: i.e. wand into dagger wand).

I like the idea that everything can be moved on the field, but sometimes it can get a little bit chaotic, especially with summon builds, very strong, but when you have 5 or 6 down they start to overlap eachother and it's hard to see what is going on or to target one specific summon (with clay for exemple)

Very good game tho, keep up the good work