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LadyViolet14

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A member registered Jun 09, 2020

Recent community posts

(1 edit)

Hello, I'm an amateur seamstress from Barcelona (Spain) and I've always loved games that involve designing or have something to do with fashion.

A friend recommended this game to me, and I didn’t hesitate to give it a try.

Now that I’ve finished it, I can say without a doubt that this prototype is incredible. I'm really looking forward to seeing the full game and being able to enjoy it, as I’ve really missed a fashion design/sewing game that’s this well-crafted and beautiful.

While I was playing, I came up with some ideas and suggestions that I’d love to share as feedback, and also to explain how I experienced the game as someone who works in this field:

- I love the fabric consumption mechanic and how the game encourages you to place the patterns in a way that maximizes fabric use. However, sometimes it's difficult when you're trying to match prints or working with large patterns like skirts, and you end up wasting big pieces of fabric just to extend the fabric and keep cutting. In real life, I would save the larger leftover pieces to use in a future project. 
I thought that maybe in the game, when you cut the fabric, you could receive a few extra centimeters based on the amount of fabric that was left unused in the previous cut.
For example, if I had 30 centimeters of usable fabric left between two pattern pieces, those 30 centimeters could be added to the end of the fabric roll or to the total length, so it doesn’t feel like you’re losing that part when extending more fabric for a future design.

- It could also be interesting if the game included designs that didn’t only require following the grainline of the fabric. For example, making designs with skirts cut on the bias or including bias-cut elements.

I imagine you already have many ideas and features in development or planned, so I don’t want to overwhelm you with too much text.

Truly, the game is wonderful and I can’t wait to enjoy the full version.