woah
Fancy seeing you here :3
ok so first thing's first. This game kicks ass, it feels almost exactly like Motorstorm with a small hint of Burnout. Though there are some issues...
The first and most glaring issue is that other racers seemingly respawn way too far ahead, wrecking sometimes sends them so far ahead that its seemingly better for you to just not wreck them. Ive lost eliminator races because a guy behind me wrecked and respawned in front of me!
The second issue ive found is that this game definitely needs a ghost/ invincibility on respawn like motorstorm. Ive been wrecked immediately upon respawning several times now (and sometimes had racers spawn on top of me and crush me!) This makes the events with limited lives a pain in the rear (especially that crush hour event with one life!)
The third issue is that your event progress resets after quitting a race without finishing or winning
The fourth issue is a pretty small one, but make it so repawning can be done by pressing X/A instead of pressing tab/ select
Other than these couple issues, the game's great! I hope to see you continue working on it in the future!
Ok heres some thoughts on the game plus some ideas for the game
Firstly, the spike tracks should be toggleable insead of having to hold the shift button. Secondly, there should be a way to recover your tank if you get it stuck because i got my tank stuck on some bits of destroyed building. those are the only things that really bothered me.
Now for the ideas i have...
1. Fuel/ durability system. You'll have to worry about running out of fuel, this could be mitigated by fuel tank upgrades and extra fuel canister upgrades that attach fuel can holders for emergency refueling. You'll also also have to worry about breaking your tank if youre too rough with it, this could be mitigated by upgrading the durability and repair kit upgrades for on the go repairs! Both fuel and tank health can be replenished at settlements for a small fee of around 100 dollars. This mechanic should be able to be disabled if the player wants an easier time.
2. Environmental/ weather hazards. Different hazards that pose issues for your tank. Deep snow can slow you down to a crawl and could possibly get your tank stuck. Thin ice could make crossing ice lakes trecherous, meaning one misstep could leave you sinking into a watery grave. Lightning storms could damage your tank and disable any electronics like the radar or the headlight.
3. Different upgrades. Different types of upgrades that have pros and cons. For example an upgrade that converts your tank to an electric drivetrain that has the pro of increased acceleration, torque, and efficiency, with the con of less top speed, heavier weight, and slightly more expensive recharging costs. Maybe it opens up an upgrade path that lets you put wind turbines on your tank so you can passively regenerate battery charge when its windy.
4. Alternate tanks. Different tanks for different playstyles. There could a lightweight fast tank modeled after a snowcat with less storage space and better fuel efficiency. And maybe a large, slow tank with a lot of storage space but its slow, cumbersome and it eats through fuel. Maybe throw in some fun vehicles like a snowmobile
And thats pretty much all the ideas i have.
As of today i have finished the current version of the game.
I give it a 9/10
the dialog is funny, the story is intriguing, and the bosses are challenging and have different interesting tricks to beat them instead of the classic "big monster with big health that hits extremely hard" kinda boss you usually find in games like this. Also i really love the main characters. Ika is so precious i love her!
The only real problems i have with the game is the lack of a way to keep track of your quests (in case you go a while without playing the game) and the lack of a map (i got lost a lot cuz i'm dumb)
All in all, its a good game so far and i look forward to whenever the next update is!