gotcha!

here comes some suggestion for update
1. Toughness of the Zones
Like the Power at the right bottom, showing the toughness of the Zones in a bracket at left bottom corner (or in Lorestone as a collection) would help planning the use of tools / accessories.
2. The last row of Stone Zone and that of Ice Zone
slippery effect occurs at the last row of Stone Zone while it doesn't occur at that of Ice Zone. You may say it is because the turtles standing / no longer standing on Ice at that row. However, I think the zone effects should be functioning within the zones only.
3. Position of the Setting and the Information Bottons
The position of the bottons is suggested to shift to the left a little bit or being placed next to the Back to Top botton (if it is not making the UI of the game too ugly) in order to avoid overlapping with the Enter fullscreen function.
For using Nix to reach the water, I use Sanguine Signet for all the layers before Magma, then use Winterheart for Magma and pray for reaching restore cells and gems.
I reached the dark purple layer right before the water for several times but just stopped there. Then, figure out how many shield stacks have to gather before leaving the ice layer (As it is the interesting part of the game, I leave it for you to find out yourself, have fun!) But the most important thing have to bear in mind is the digging path - affecting the loss of stamina and shield.
For the materials, it is the result of about 350 runs and many times of spins. Gather 600+ Quartz then spins them all in one go and you should at least hit one single Jackpot.
Difficulty increased slightly due to the increased costs for repairing tools and decreased equipments durability in which the resources obtained in a run could not cover the costs for repair.
Appearance rate of diamond increased obviously.
The increased base light radius by enlightenment training is not quite obvious even I had maxed it out. And, the cost for it was relatively high compare with the resources could be obtained in a single run.