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laaghice

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A member registered Aug 14, 2021

Recent community posts

Thank you so much!! No worries on the time, its understandable!

Hello!

Thank you for creating this plugin! It is easy to understand and is flexible. However, would it be possible to add a feature to change the dimensions and positions of the content and command window? This would allow me to maintain a consistent style across the menu scenes.

Bump.

Hello! This plugin has been working well for me so far, but is it possible to use "Load BGM" for a song when the player wins a battle? I can't seem to get it to work for this purpose.

For testing this, I use an autorun event to  load two songs: default and combat. In the same event, I use the "Play BGM" command to play the default song. At this point, the default song is playing as expected.

Next, I created an event to start the battle scene. I would place "Play BGM" to play combat with "variable" as the playback type. However, the music would stop playing when the battle scene starts.  I realized it stopped because the database System 1 "Battle BGM" was set to "None". I expected this plugin to override the engine, but the only way this could work is by using the event function "Change Battle BGM" to match the same song I loaded for combat music; this was placed before battle processing.

Now I can get seamless transition from out-of-combat to combat. When the player wins the battle, I use the troop scene to use "Play BGM" to change it back to the default music, with playback type set to "variable". But when the player wins the battle, the music stops. How can I get the music to seamlessly change back to the default song when the player exits battle processing?