This Unity grey box work performs well in terms of functionality: smooth character movement, natural scene switching, clear logical use of props, and basic implementation of the expected core gameplay loop, indicating that the author has a good grasp of the Unity basic framework.
But there is significant room for improvement in interface interaction design: the button layout of the game interface is crowded, and the recognition of some key function entrances is insufficient; The button occupies a relatively middle position, blocking the object and making it difficult to intuitively perceive the state change during operation; Control overlap occurs during mobile adaptation, affecting touch accuracy.