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L1t055

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A member registered Sep 13, 2024

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This Unity grey box work performs well in terms of functionality: smooth character movement, natural scene switching, clear logical use of props, and basic implementation of the expected core gameplay loop, indicating that the author has a good grasp of the Unity basic framework.

But there is significant room for improvement in interface interaction design: the button layout of the game interface is crowded, and the recognition of some key function entrances is insufficient; The button occupies a relatively middle position, blocking the object and making it difficult to intuitively perceive the state change during operation; Control overlap occurs during mobile adaptation, affecting touch accuracy.

On the positive side: Your gray box cleverly embeds the core control logic into the "road sign" system, completely breaking the traditional UI floating feeling. Players control vehicles through directional signs in the scene, retaining the immersion of an open world while achieving natural guidance of functional entrances. This kind of detail processing can be considered a stroke of genius.

However, I have some suggestions: Although yellow blue color collision has high contrast, it can easily cause visual fatigue during the gray box stage. Perhaps you can lower the saturation: change the pure yellow color to "beige+gray", shift the blue color to # 4682B4, and reduce the fluorescence. Even in the next stage of development, the color scheme will be dynamically adjusted based on weather/time - bright yellow blue will be used on sunny days, and a gradient of cool white and deep blue will be used on rainy nights. This is a good example: the "orange background black text" warning sign logic of German traffic signs highlights the core functional areas (such as danger warnings) with "amber gold" and retains low saturation blue for auxiliary information (such as navigation).

The current completion level of the gray box stage is impressive! The logical hierarchy of the UI framework is clear, such as independent management of the main menu/settings/game interface, excellent button interaction feedback, and smooth navigation. The basic functions are sound, and the completion rate of modeling is particularly high

However, it is recommended to focus on optimizing the smoothness of operations in the next step, such as reducing button response latency, unifying navigation logic, and doing a lot of resolution adaptation. The functionality can be limited, but it must be refined. Polishing the core experience will be more conducive to subsequent development. Continue to maintain this progress, but pay attention to the refinement of details.