Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

l1mkco

4
Posts
4
Topics
4
Followers
5
Following
A member registered Aug 28, 2025 · View creator page →

Creator of

Recent community posts

Hey everyone! 👋

I’ll be using this thread to share what I’m planning, what I’m working on, and what’s just been added. My goal is to keep this consistent so you can follow along as the game grows.

For the next phase of development, here’s what’s on the horizon:

New Additions

  • Weapon Attack Animations → replacing placeholders with smoother, unique attack moves.
  • Story Dialogues → introducing narrative moments that connect the world and characters.
  • New Regions:

    • ❄️ Frozen Mountain — a harsh ice-covered battlefield.
    • 🌊 Final Coast — a dangerous shore at the edge of the continent.

  • Snow Storm Event → survive blizzards that reduce visibility and slow movement.
  • More Enemies:

    • Ice Wizard 🧙‍♂️
    • Jump Skeleton 💀
    • Devil Fairy 🧚‍♀️
    • Rolling Golem 🪨

  • Boss Battles → mini-bosses and an eventual final boss.
  • New Mission Types:

    • Escort an NPC
    • Defend the Caravan
    • Escape the Explosion 💥

  • New Weapons & Gear:

    • Whip weapon 🪝
    • Magic Shield 🛡️

New Features (big ideas, still experimental)

These are systems I’d love to explore next — some might take time, but they’re part of the vision:

  • 4 Player Local Multiplayer → team up with friends on one screen.
  • Cosmetic Items → decorate your base camp with unique flair.
  • Customizable Banners → show your clan colors in the fortress.
  • Randomized Faces → every deployment/respawn gives your character a fresh look.

Have an idea for how to improve the game? Drop it here! I’m especially interested in:

  • Enemies or hazards you’d like to see
  • Mission types that would be fun
  • Base camp features that would make extraction feel rewarding
  • UI/UX improvements for clarity
  • Anything that makes the world feel more alive

Not every suggestion will make it into the game, but reading your ideas helps me see what players find exciting. Feel free to dream big — this is the place for brainstorming!

One of the most important parts of this game is the feel of combat and the tension of extraction.

I’d love your feedback on things like:

  • Did attacks feel satisfying and clear?
  • Was stamina/dodge balanced or too punishing?
  • Did you feel pressure when calling the caravan to extract?
  • Was extraction too easy, too hard, or just right?
  • Did you risk staying longer for loot, or did you leave right away?

Anything you can share about your experience — even just a sentence or two — will help me balance the prototype and make the gameplay loop stronger.

(1 edit)

Thanks for testing Legends of the Wayuu! Here’s a list of things I already know about in the current prototype, so you don’t have to report them again:

  • Placeholder art (sprites/music from other sources, not final).
  • Some enemies get stuck on obstacles.
  • Game window may look oversized on certain screens (working on scaling).
  • Occasional stutter on WebGL load.
  • UI text/layout not final.

If you run into bugs not listed here, please post them with the tag Bug Report and include:

  • What happened
  • What you expected
  • Steps to reproduce (if possible)

Your feedback helps me fix things faster. Thank you! 🙏